fix tile loading

This commit is contained in:
Konstantin Käfer
2014-03-05 16:24:10 +01:00
parent a3a1b812c8
commit 1fbaa95b02
3 changed files with 26 additions and 10 deletions

View File

@@ -381,10 +381,13 @@ bool Map::updateTiles() {
// Remove tiles that we definitely don't need, i.e. tiles that are not on
// the required list.
tiles.remove_if([&retain, &changed](const Tile & tile) {
std::forward_list<Tile::ID> retain_data;
tiles.remove_if([&retain, &retain_data, &changed](const Tile & tile) {
bool obsolete = std::find(retain.begin(), retain.end(), tile.id) == retain.end();
if (obsolete) {
changed = true;
} else {
retain_data.push_front(tile.data->id);
}
return obsolete;
});
@@ -397,8 +400,18 @@ bool Map::updateTiles() {
});
// Remove all the expired pointers from the list.
tile_data.remove_if([](const std::weak_ptr<TileData>& tile_data) {
return tile_data.expired();
tile_data.remove_if([&retain_data](const std::weak_ptr<TileData>& tile_data) {
const std::shared_ptr<TileData> tile = tile_data.lock();
if (!tile) {
return true;
}
bool obsolete = std::find(retain_data.begin(), retain_data.end(), tile->id) == retain_data.end();
if (obsolete) {
tile->cancel();
return true;
} else {
return false;
}
});
return changed;

View File

@@ -34,6 +34,7 @@ TileData::TileData(Tile::ID id, const Style& style)
}
TileData::~TileData() {
cancel();
}
const std::string TileData::toString() const {
@@ -48,13 +49,17 @@ void TileData::request() {
id.z, id.x, id.y);
// Note: Somehow this feels slower than the change to request_http()
std::shared_ptr<TileData> tile = shared_from_this();
std::weak_ptr<TileData> weak_tile = shared_from_this();
platform::Request *request = platform::request_http(url, [=](platform::Response& res) {
if (res.code == 200 && tile->state != State::obsolete) {
std::shared_ptr<TileData> tile = weak_tile.lock();
if (!tile || tile->state == State::obsolete) {
// noop. Tile is obsolete and we're now just waiting for the refcount
// to drop to zero for destruction.
} else if (res.code == 200) {
tile->state = State::loaded;
tile->data.swap(res.body);
tile->parse();
} else if (tile->state != State::obsolete) {
} else {
fprintf(stderr, "tile loading failed\n");
}
}, []() {
@@ -67,8 +72,6 @@ void TileData::cancel() {
if (state != State::obsolete) {
state = State::obsolete;
platform::cancel_request_http(req);
} else {
assert((!"logic error? multiple cancelleations"));
}
}

View File

@@ -40,7 +40,7 @@ void Painter::setup() {
// Blending
// We are blending the new pixels *behind* the existing pixels. That way we can
// draw front-to-back and use then stencil buffer to cull opaque pixels early.
// draw front-to-back and use the depth buffer to cull opaque pixels early.
glEnable(GL_BLEND);
glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE);
@@ -126,7 +126,7 @@ void Painter::finishClippingMask() {
void Painter::clear() {
glStencilMask(0xFF);
depthMask(true);
// glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}