Merge pull request #68 from mapbox/poi-render

refs #60: first cut of POI rendering
This commit is contained in:
Konstantin Käfer
2014-02-21 12:07:46 +01:00
33 changed files with 666 additions and 51 deletions

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@@ -6,8 +6,6 @@ var style = require('./style.js');
var Protobuf = require('./protobuf.js');
var fs = require('fs');
// var fs = require('fs');
var pbf = new Protobuf();
// enum
@@ -181,23 +179,47 @@ function createLineClass(layer, name) {
return pbf;
}
function createMarkerClass(layer, name) {
var pbf = new Protobuf();
pbf.writeTaggedString(1 /* layer_name */, name);
if ('color' in layer) {
var color = layer.color.match(/^#([0-9a-f]{6})$/i);
if (!color) {
console.warn('invalid color');
} else {
pbf.writeTaggedUInt32(3 /* color */, parseInt(color[1] + 'ff', 16));
}
}
if ('size' in layer) {
pbf.writeMessage(4 /* size */, convertProperty(layer.size));
}
if ('opacity' in layer) {
pbf.writeMessage(6 /* opacity */, convertProperty(layer.opacity));
}
if ('image' in layer) {
pbf.writeTaggedString(8 /* image */, layer.image);
}
return pbf;
}
function createClass(klass) {
var pbf = new Protobuf();
pbf.writeTaggedString(1 /* name */, klass.name);
for (var name in klass.layers) {
switch (klass.layers[name].type) {
case 'fill': pbf.writeMessage(2 /* fill */, createFillClass(klass.layers[name], name)); break;
case 'line': pbf.writeMessage(3 /* line */, createLineClass(klass.layers[name], name)); break;
case 'fill': pbf.writeMessage(2 /* fill */, createFillClass(klass.layers[name], name)); break;
case 'line': pbf.writeMessage(3 /* line */, createLineClass(klass.layers[name], name)); break;
case 'marker': pbf.writeMessage(4 /* marker */, createMarkerClass(klass.layers[name], name)); break;
}
}
return pbf;
}
for (var name in style.buckets) {
var bucket = style.buckets[name];
pbf.writeMessage(1 /* bucket */, createBucket(bucket, name));

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@@ -140,6 +140,8 @@ module.exports = {
},
"alcohol": {
"type": "marker",
"color": "#999999",
"size": 24,
"image": "alcohol-shop"
}
}

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@@ -0,0 +1,19 @@
#ifndef LLMR_GEOMETRY_POINT_BUFFER
#define LLMR_GEOMETRY_POINT_BUFFER
#include "buffer.hpp"
namespace llmr {
class PointVertexBuffer : public Buffer<
4 // 2 coordinates per vertex (== 4 bytes)
> {
public:
typedef int16_t vertex_type;
void add(vertex_type x, vertex_type y);
};
}
#endif

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@@ -20,7 +20,7 @@ public:
~Map();
/* setup */
void setup();
void setup(float pixelRatio = 1);
void loadStyle(const uint8_t *const data, uint32_t bytes);
void loadSprite(const std::string& url);
void loadSettings();
@@ -34,6 +34,8 @@ public:
void moveBy(double dx, double dy, double duration = 0);
void setLonLat(double lon, double lat, double duration = 0);
void getLonLat(double &lon, double &lat) const;
void startPanning();
void stopPanning();
void resetPosition();
/* scale */
@@ -45,12 +47,16 @@ public:
void setLonLatZoom(double lon, double lat, double zoom, double duration = 0);
void getLonLatZoom(double &lon, double &lat, double &zoom) const;
void resetZoom();
void startScaling();
void stopScaling();
/* rotation */
void rotateBy(double cx, double cy, double sx, double sy, double ex, double ey, double duration = 0);
void setAngle(double angle, double cx = -1, double cy = -1, double duration = 0);
double getAngle() const;
void resetNorth();
void startRotating();
void stopRotating();
void toggleDebug();
@@ -73,6 +79,8 @@ private:
int32_t min_zoom;
int32_t max_zoom;
float pixel_ratio;
std::forward_list<std::shared_ptr<Tile>> tiles;
std::forward_list<std::shared_ptr<Tile>> historic_tiles;
};

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@@ -23,6 +23,7 @@ class VectorTile;
class VectorTileLayer;
class FillVertexBuffer;
class LineVertexBuffer;
class PointVertexBuffer;
class TriangleElementsBuffer;
class LineElementsBuffer;
class PointElementsBuffer;
@@ -59,6 +60,7 @@ public:
std::shared_ptr<Bucket> createBucket(const VectorTile& tile, const BucketDescription& bucket_desc);
std::shared_ptr<Bucket> createFillBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc);
std::shared_ptr<Bucket> createLineBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc);
std::shared_ptr<Bucket> createPointBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc);
void cancel();
@@ -77,6 +79,7 @@ public:
std::shared_ptr<FillVertexBuffer> fillVertexBuffer;
std::shared_ptr<LineVertexBuffer> lineVertexBuffer;
std::shared_ptr<PointVertexBuffer> pointVertexBuffer;
std::shared_ptr<TriangleElementsBuffer> triangleElementsBuffer;
std::shared_ptr<LineElementsBuffer> lineElementsBuffer;

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@@ -42,6 +42,14 @@ public:
void getLonLat(double& lon, double& lat) const;
void getLonLatZoom(double& lon, double& lat, double& zoom) const;
// Animations
void startPanning();
void stopPanning();
void startRotating();
void stopRotating();
void startScaling();
void stopScaling();
// Temporary
void mapCornersToBox(uint32_t z, box& b) const;
@@ -61,6 +69,10 @@ public:
float pixelRatio = 1;
bool rotating = false;
bool scaling = false;
bool panning = false;
private:
double x = 0, y = 0; // pixel values of the map center in the current scale
double angle = 0;
@@ -72,7 +84,10 @@ private:
// cache values for spherical mercator math
double zc, Bc, Cc;
std::forward_list<util::animation> animations;
std::forward_list<std::shared_ptr<util::animation>> animations;
std::shared_ptr<util::animation> scale_timeout;
std::shared_ptr<util::animation> rotate_timeout;
std::shared_ptr<util::animation> pan_timeout;
};
}

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@@ -6,7 +6,7 @@
#include <string>
#define kTileURL "http://a.gl-api-us-east-1.tilestream.net/v3/mapbox.mapbox-streets-v4/%d/%d/%d.gl.pbf"
#define kSpriteURL "http://mapbox-kkaefer.s3.amazonaws.com/static/sprite"
#define kSpriteURL "https://dl.dropboxusercontent.com/u/575564/sprite"
namespace llmr {

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@@ -12,6 +12,7 @@
#include <llmr/renderer/shader-pattern.hpp>
#include <llmr/renderer/shader-line.hpp>
#include <llmr/renderer/shader-linejoin.hpp>
#include <llmr/renderer/shader-point.hpp>
namespace llmr {
@@ -23,6 +24,7 @@ class Tile;
class FillBucket;
class LineBucket;
class PointBucket;
class Painter : private util::noncopyable {
public:
@@ -36,6 +38,7 @@ public:
void renderBackground();
void renderFill(FillBucket& bucket, const std::string& layer_name, const Tile::ID& id);
void renderLine(LineBucket& bucket, const std::string& layer_name, const Tile::ID& id);
void renderPoint(PointBucket& bucket, const std::string& layer_name, const Tile::ID& id);
private:
void setupShaders();
@@ -63,6 +66,7 @@ private:
std::unique_ptr<LineShader> lineShader;
std::unique_ptr<LinejoinShader> linejoinShader;
std::unique_ptr<PatternShader> patternShader;
std::unique_ptr<PointShader> pointShader;
// Set up the stencil quad we're using to generate the stencil mask.
VertexBuffer tileStencilBuffer = {

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@@ -0,0 +1,51 @@
#ifndef LLMR_RENDERER_POINTBUCKET
#define LLMR_RENDERER_POINTBUCKET
#include <llmr/renderer/bucket.hpp>
#include <llmr/style/bucket_description.hpp>
#include <llmr/geometry/elements_buffer.hpp>
#include <llmr/geometry/point_buffer.hpp>
#include <vector>
#include <memory>
#ifndef BUFFER_OFFSET
#define BUFFER_OFFSET(i) ((char *)nullptr + (i))
#endif
namespace llmr {
class Style;
class PointVertexBuffer;
class BucketDescription;
class PointShader;
struct Coordinate;
struct pbf;
class PointBucket : public Bucket {
public:
PointBucket(const std::shared_ptr<PointVertexBuffer>& vertexBuffer,
const BucketDescription& bucket_desc);
virtual void render(Painter& painter, const std::string& layer_name, const Tile::ID& id);
void addGeometry(pbf& data);
bool hasPoints() const;
void drawPoints(PointShader& shader);
public:
const BucketGeometryDescription geometry;
private:
std::shared_ptr<PointVertexBuffer> vertexBuffer;
VertexArrayObject<PointShader> array;
const uint32_t vertex_start;
uint32_t vertex_end = 0;
};
}
#endif

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@@ -0,0 +1,41 @@
#ifndef LLMR_RENDERER_SHADER_POINT
#define LLMR_RENDERER_SHADER_POINT
#include "shader.hpp"
namespace llmr {
class PointShader : public Shader {
public:
PointShader();
void bind(char *offset);
void setImage(int32_t image);
void setColor(const std::array<float, 4>& color);
void setPointTopLeft(const std::array<float, 2>& point_tl);
void setPointBottomRight(const std::array<float, 2>& point_br);
void setSize(float size);
private:
int32_t a_pos = -1;
int32_t image = -1;
int32_t u_image = -1;
std::array<float, 4> color = {};
int32_t u_color = -1;
std::array<float, 2> point_tl = {};
int32_t u_point_tl = -1;
std::array<float, 2> point_br = {};
int32_t u_point_br = -1;
float size = 0;
int32_t u_size = -1;
};
}
#endif

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@@ -16,6 +16,7 @@ enum {
OUTLINE_SHADER,
PATTERN_SHADER,
PLAIN_SHADER,
POINT_SHADER,
SHADER_COUNT
};

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@@ -12,6 +12,7 @@ class ClassDescription {
public:
std::map<std::string, FillClass> fill;
std::map<std::string, LineClass> line;
std::map<std::string, PointClass> point;
};

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@@ -60,8 +60,22 @@ struct FunctionProperty {
inline T operator()(float z) const { return function(z, values); }
};
struct PointClass {
FunctionProperty<bool> hidden;
FunctionProperty<float> size;
Color color = {{ 0, 0, 0, 1 }};
FunctionProperty<float> opacity = 1;
std::string image;
};
struct PointProperties {
bool hidden = false;
float size = 0;
Color color = {{ 0, 0, 0, 1 }};
float opacity = 1.0;
std::string image;
};
// LineClass is the information we parse from the stylesheet
struct LineClass {
FunctionProperty<bool> hidden;
FunctionProperty<float> width;
@@ -70,7 +84,6 @@ struct LineClass {
FunctionProperty<float> opacity = 1;
};
// LineProperties is the one we resolve this to.
struct LineProperties {
bool hidden = false;
float width = 0;
@@ -79,9 +92,6 @@ struct LineProperties {
float opacity = 1.0;
};
struct FillClass {
FunctionProperty<bool> hidden;
Winding winding = Winding::NonZero;

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@@ -34,7 +34,7 @@ public:
class Sprite : public std::enable_shared_from_this<Sprite> {
public:
void load(const std::string& base_url);
void load(const std::string& base_url, float pixelRatio = 1);
void bind(bool linear = false);
ImagePosition getPosition(const std::string& name, bool repeating = false);

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@@ -36,6 +36,7 @@ private:
static std::pair<std::string, ClassDescription> parseClass(pbf data);
static std::pair<std::string, FillClass> parseFillClass(pbf data);
static std::pair<std::string, LineClass> parseLineClass(pbf data);
static std::pair<std::string, PointClass> parsePointClass(pbf data);
template <typename T> static FunctionProperty<T> parseProperty(pbf data);
static Color parseColor(pbf& data);
@@ -53,6 +54,7 @@ public:
struct {
std::map<std::string, FillProperties> fills;
std::map<std::string, LineProperties> lines;
std::map<std::string, PointProperties> points;
} computed;
};

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@@ -2,6 +2,7 @@
#define LLMR_UTIL_ANIMATION
#include <llmr/util/noncopyable.hpp>
#include <llmr/platform/platform.hpp>
namespace llmr {
namespace util {
@@ -12,14 +13,51 @@ public:
running,
complete
};
animation(double duration)
: start(platform::time()),
duration(duration) {}
animation(double from, double to, double &value, double duration);
double progress() const {
return (platform::time() - start) / duration;
}
virtual state update() const = 0;
virtual ~animation();
protected:
const double start, duration;
};
class ease_animation : public animation {
public:
ease_animation(double from, double to, double& value, double duration);
state update() const;
private:
const double start, duration;
const double from, to;
double &value;
double& value;
};
template <typename T>
class timeout : public animation {
public:
timeout(T final_value, T& value, double duration)
: animation(duration),
final_value(final_value),
value(value) {}
state update() const {
if (progress() >= 1) {
value = final_value;
return complete;
} else {
return running;
}
}
private:
const T final_value;
T& value;
};
}

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@@ -49,7 +49,7 @@ class MBXMapView
{
settings.load();
map.setup();
map.setup([[UIScreen mainScreen] scale]);
CGRect frame = [[UIScreen mainScreen] bounds];
map.resize(frame.size.width, frame.size.height, frame.size.width, frame.size.height);
@@ -238,6 +238,8 @@ class MBXMapView
if (pinch.state == UIGestureRecognizerStateBegan)
{
mapView->map.startScaling();
self.scale = mapView->map.getScale();
}
else if (pinch.state == UIGestureRecognizerStateChanged)
@@ -260,6 +262,8 @@ class MBXMapView
}
else if (pinch.state == UIGestureRecognizerStateEnded)
{
mapView->map.stopScaling();
if (fabsf(pinch.velocity) < 20)
return;
@@ -272,6 +276,10 @@ class MBXMapView
mapView->map.scaleBy(new_scale / scale, [pinch locationInView:pinch.view].x, [pinch locationInView:pinch.view].y, duration);
}
else if (pinch.state == UIGestureRecognizerStateCancelled)
{
mapView->map.stopScaling();
}
[self updateRender];
}
@@ -282,12 +290,18 @@ class MBXMapView
if (rotate.state == UIGestureRecognizerStateBegan)
{
mapView->map.startRotating();
self.angle = mapView->map.getAngle();
}
else if (rotate.state == UIGestureRecognizerStateChanged)
{
mapView->map.setAngle(self.angle + rotate.rotation, [rotate locationInView:rotate.view].x, [rotate locationInView:rotate.view].y);
}
else if (rotate.state == UIGestureRecognizerStateEnded || rotate.state == UIGestureRecognizerStateCancelled)
{
mapView->map.stopRotating();
}
[self updateRender];
}

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@@ -5,6 +5,8 @@
#include <llmr/platform/platform.hpp>
#include "settings.hpp"
#include <cstdio>
#include <thread>
NSString *const MBXNeedsRenderNotification = @"MBXNeedsRenderNotification";
@@ -39,8 +41,14 @@ public:
glfwSetWindowUserPointer(window, this);
glfwMakeContextCurrent(window);
int width, height;
glfwGetWindowSize(window, &width, &height);
int fb_width, fb_height;
glfwGetFramebufferSize(window, &fb_width, &fb_height);
settings.load();
map.setup();
map.setup((double)fb_width / width);
resize(window, 0, 0);
@@ -110,6 +118,7 @@ public:
scale = 1.0 / scale;
}
mapView->map.startScaling();
mapView->map.scaleBy(scale, mapView->last_x, mapView->last_y);
}
@@ -132,11 +141,14 @@ public:
if (mapView->rotating) {
mapView->start_x = mapView->last_x;
mapView->start_y = mapView->last_y;
} else {
mapView->map.stopRotating();
}
} else if (button == GLFW_MOUSE_BUTTON_LEFT) {
mapView->tracking = action == GLFW_PRESS;
if (action == GLFW_RELEASE) {
mapView->map.stopPanning();
double now = glfwGetTime();
if (now - mapView->last_click < 0.4) {
mapView->map.scaleBy(2.0, mapView->last_x, mapView->last_y);
@@ -149,8 +161,14 @@ public:
static void mousemove(GLFWwindow *window, double x, double y) {
MapView *mapView = (MapView *)glfwGetWindowUserPointer(window);
if (mapView->tracking) {
mapView->map.moveBy(x - mapView->last_x, y - mapView->last_y);
double dx = x - mapView->last_x;
double dy = y - mapView->last_y;
if (dx || dy) {
mapView->map.startPanning();
mapView->map.moveBy(dx, dy);
}
} else if (mapView->rotating) {
mapView->map.startRotating();
mapView->map.rotateBy(mapView->start_x, mapView->start_y, mapView->last_x, mapView->last_y, x, y);
}
mapView->last_x = x;

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@@ -0,0 +1,12 @@
#include <llmr/geometry/point_buffer.hpp>
#include <llmr/platform/gl.hpp>
#include <cmath>
using namespace llmr;
void PointVertexBuffer::add(vertex_type x, vertex_type y) {
vertex_type *vertices = static_cast<vertex_type *>(addElement());
vertices[0] = x;
vertices[1] = y;
}

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@@ -15,19 +15,20 @@ Map::Map(Settings& settings)
painter(transform, settings, style),
min_zoom(0),
max_zoom(14) {
// TODO: Extract that information from the stylesheet instead of hard coding
style.sprite = std::make_shared<Sprite>();
style.sprite->load(kSpriteURL);
}
Map::~Map() {
settings.sync();
}
void Map::setup() {
void Map::setup(float pixelRatio) {
painter.setup();
pixel_ratio = pixelRatio;
style.sprite = std::make_shared<Sprite>();
style.sprite->load(kSpriteURL, pixel_ratio);
style.load(resources::style, resources::style_size);
// style.loadJSON((const char *)resources::style, resources::style_size);
}
@@ -54,7 +55,7 @@ void Map::resize(uint32_t width, uint32_t height, uint32_t fb_width, uint32_t fb
transform.height = height;
transform.fb_width = fb_width;
transform.fb_height = fb_height;
transform.pixelRatio = (double)fb_width / (double)width;
transform.pixelRatio = pixel_ratio;
update();
}
@@ -66,6 +67,16 @@ void Map::moveBy(double dx, double dy, double duration) {
settings.persist();
}
void Map::startPanning() {
transform.startPanning();
platform::restart(this);
}
void Map::stopPanning() {
transform.stopPanning();
platform::restart(this);
}
void Map::scaleBy(double ds, double cx, double cy, double duration) {
transform.scaleBy(ds, cx, cy, duration);
style.cascade(transform.getZoom());
@@ -76,6 +87,16 @@ void Map::scaleBy(double ds, double cx, double cy, double duration) {
settings.persist();
}
void Map::startScaling() {
transform.startScaling();
platform::restart(this);
}
void Map::stopScaling() {
transform.stopScaling();
platform::restart(this);
}
void Map::rotateBy(double cx, double cy, double sx, double sy, double ex, double ey, double duration) {
transform.rotateBy(cx, cy, sx, sy, ex, ey, duration);
update();
@@ -84,6 +105,16 @@ void Map::rotateBy(double cx, double cy, double sx, double sy, double ex, double
settings.persist();
}
void Map::startRotating() {
transform.startRotating();
platform::restart(this);
}
void Map::stopRotating() {
transform.stopRotating();
platform::restart(this);
}
void Map::setLonLat(double lon, double lat, double duration) {
transform.setLonLat(lon, lat, duration);
update();
@@ -92,7 +123,7 @@ void Map::setLonLat(double lon, double lat, double duration) {
settings.persist();
}
void Map::getLonLat(double &lon, double &lat) const {
void Map::getLonLat(double& lon, double& lat) const {
transform.getLonLat(lon, lat);
}
@@ -106,7 +137,7 @@ void Map::setLonLatZoom(double lon, double lat, double zoom, double duration) {
settings.persist();
}
void Map::getLonLatZoom(double &lon, double &lat, double &zoom) const {
void Map::getLonLatZoom(double& lon, double& lat, double& zoom) const {
transform.getLonLatZoom(lon, lat, zoom);
}

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@@ -4,9 +4,11 @@
#include <llmr/map/vector_tile.hpp>
#include <llmr/geometry/fill_buffer.hpp>
#include <llmr/geometry/line_buffer.hpp>
#include <llmr/geometry/point_buffer.hpp>
#include <llmr/geometry/elements_buffer.hpp>
#include <llmr/renderer/fill_bucket.hpp>
#include <llmr/renderer/line_bucket.hpp>
#include <llmr/renderer/point_bucket.hpp>
#include <llmr/platform/platform.hpp>
#include <llmr/util/pbf.hpp>
#include <llmr/util/string.hpp>
@@ -45,6 +47,7 @@ Tile::Tile(ID id, const Style& style)
state(initial),
fillVertexBuffer(std::make_shared<FillVertexBuffer>()),
lineVertexBuffer(std::make_shared<LineVertexBuffer>()),
pointVertexBuffer(std::make_shared<PointVertexBuffer>()),
triangleElementsBuffer(std::make_shared<TriangleElementsBuffer>()),
lineElementsBuffer(std::make_shared<LineElementsBuffer>()),
pointElementsBuffer(std::make_shared<PointElementsBuffer>()),
@@ -159,6 +162,8 @@ std::shared_ptr<Bucket> Tile::createBucket(const VectorTile& tile, const BucketD
return createFillBucket(layer, bucket_desc);
} else if (bucket_desc.type == BucketType::Line) {
return createLineBucket(layer, bucket_desc);
} else if (bucket_desc.type == BucketType::Point) {
return createPointBucket(layer, bucket_desc);
} else {
// TODO: create other bucket types.
}
@@ -200,3 +205,19 @@ std::shared_ptr<Bucket> Tile::createLineBucket(const VectorTileLayer& layer, con
return bucket;
}
std::shared_ptr<Bucket> Tile::createPointBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
std::shared_ptr<PointBucket> bucket = std::make_shared<PointBucket>(pointVertexBuffer, bucket_desc);
FilteredVectorTileLayer filtered_layer(layer, bucket_desc);
for (pbf feature : filtered_layer) {
while (feature.next(4)) { // geometry
pbf geometry_pbf = feature.message();
if (geometry_pbf) {
bucket->addGeometry(geometry_pbf);
}
}
}
return bucket;
}

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@@ -1,6 +1,7 @@
#include <llmr/map/transform.hpp>
#include <llmr/util/constants.hpp>
#include <llmr/util/mat4.hpp>
#include <llmr/util/std.hpp>
#include <llmr/util/math.hpp>
#include <cstdio>
@@ -24,8 +25,8 @@ bool Transform::needsAnimation() const {
}
void Transform::updateAnimations() {
animations.remove_if([](const util::animation& animation) {
return animation.update() == util::animation::complete;
animations.remove_if([](const std::shared_ptr<util::animation>& animation) {
return animation->update() == util::animation::complete;
});
}
@@ -40,8 +41,25 @@ void Transform::moveBy(double dx, double dy, double duration) {
x = xn;
y = yn;
} else {
animations.emplace_front(x, xn, x, duration);
animations.emplace_front(y, yn, y, duration);
animations.emplace_front(std::make_shared<util::ease_animation>(x, xn, x, duration));
animations.emplace_front(std::make_shared<util::ease_animation>(y, yn, y, duration));
}
}
void Transform::startPanning() {
stopPanning();
// Add a 200ms timeout for resetting this to false
panning = true;
pan_timeout = std::make_shared<util::timeout<bool>>(false, panning, 0.2);
animations.emplace_front(pan_timeout);
}
void Transform::stopPanning() {
panning = false;
if (pan_timeout) {
animations.remove(pan_timeout);
pan_timeout.reset();
}
}
@@ -59,6 +77,22 @@ void Transform::scaleBy(double ds, double cx, double cy, double duration) {
setScale(new_scale, cx, cy, duration);
}
void Transform::startScaling() {
stopScaling();
// Add a 200ms timeout for resetting this to false
scaling = true;
scale_timeout = std::make_shared<util::timeout<bool>>(false, scaling, 0.2);
animations.emplace_front(scale_timeout);
}
void Transform::stopScaling() {
scaling = false;
if (scale_timeout) {
animations.remove(scale_timeout);
scale_timeout.reset();
}
}
void Transform::rotateBy(double anchor_x, double anchor_y, double start_x, double start_y, double end_x, double end_y, double duration) {
double center_x = width / 2, center_y = height / 2;
@@ -94,7 +128,24 @@ void Transform::setAngle(double new_angle, double duration) {
if (duration == 0) {
angle = new_angle;
} else {
animations.emplace_front(angle, new_angle, angle, duration);
animations.emplace_front(std::make_shared<util::ease_animation>(angle, new_angle, angle, duration));
}
}
void Transform::startRotating() {
stopRotating();
// Add a 200ms timeout for resetting this to false
rotating = true;
rotate_timeout = std::make_shared<util::timeout<bool>>(false, rotating, 0.2);
animations.emplace_front(rotate_timeout);
}
void Transform::stopRotating() {
rotating = false;
if (rotate_timeout) {
animations.remove(rotate_timeout);
rotate_timeout.reset();
}
}
@@ -104,9 +155,9 @@ void Transform::setScaleXY(double new_scale, double xn, double yn, double durati
x = xn;
y = yn;
} else {
animations.emplace_front(scale, new_scale, scale, duration);
animations.emplace_front(x, xn, x, duration);
animations.emplace_front(y, yn, y, duration);
animations.emplace_front(std::make_shared<util::ease_animation>(scale, new_scale, scale, duration));
animations.emplace_front(std::make_shared<util::ease_animation>(x, xn, x, duration));
animations.emplace_front(std::make_shared<util::ease_animation>(y, yn, y, duration));
}
const double s = scale * util::tileSize;

View File

@@ -7,6 +7,7 @@
#include <llmr/renderer/fill_bucket.hpp>
#include <llmr/renderer/line_bucket.hpp>
#include <llmr/renderer/point_bucket.hpp>
#include <llmr/map/transform.hpp>
#include <llmr/map/settings.hpp>
@@ -29,6 +30,7 @@ Painter::Painter(Transform& transform, Settings& settings, Style& style)
void Painter::setup() {
setupShaders();
assert(pointShader);
assert(plainShader);
assert(outlineShader);
assert(lineShader);
@@ -52,6 +54,7 @@ void Painter::setupShaders() {
lineShader = std::make_unique<LineShader>();
linejoinShader = std::make_unique<LinejoinShader>();
patternShader = std::make_unique<PatternShader>();
pointShader = std::make_unique<PointShader>();
}
void Painter::useProgram(uint32_t program) {
@@ -377,6 +380,44 @@ void Painter::renderLine(LineBucket& bucket, const std::string& layer_name, cons
}
}
void Painter::renderPoint(PointBucket& bucket, const std::string& layer_name, const Tile::ID& id) {
const PointProperties& properties = style.computed.points[layer_name];
// Abort early.
if (!bucket.hasPoints()) return;
if (properties.hidden) return;
Color color = properties.color;
color[0] *= properties.opacity;
color[1] *= properties.opacity;
color[2] *= properties.opacity;
color[3] *= properties.opacity;
std::string sized_image = properties.image;
sized_image.append("-");
sized_image.append(std::to_string(static_cast<int>(std::round(properties.size))));
ImagePosition imagePos = style.sprite->getPosition(sized_image, false);
// fprintf(stderr, "%f/%f => %f/%f\n", imagePos.tl.x, imagePos.tl.y, imagePos.br.x, imagePos.br.y);
useProgram(pointShader->program);
pointShader->setMatrix(matrix);
pointShader->setImage(0);
pointShader->setColor(color);
const float pointSize = properties.size * 1.4142135623730951;
#if defined(GL_ES_VERSION_2_0)
pointShader->setSize(pointSize);
#else
glPointSize(pointSize);
glEnable(GL_POINT_SPRITE);
#endif
pointShader->setPointTopLeft({{ imagePos.tl.x, imagePos.tl.y }});
pointShader->setPointBottomRight({{ imagePos.br.x, imagePos.br.y }});
style.sprite->bind(transform.rotating || transform.scaling || transform.panning);
bucket.drawPoints(*pointShader);
}
void Painter::renderDebug(const Tile::Ptr& tile) {
// Blend to the front, not the back.
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);

View File

@@ -0,0 +1,52 @@
#include <llmr/renderer/point_bucket.hpp>
#include <llmr/geometry/point_buffer.hpp>
#include <llmr/geometry/elements_buffer.hpp>
#include <llmr/geometry/geometry.hpp>
#include <llmr/renderer/painter.hpp>
#include <llmr/style/style.hpp>
#include <llmr/map/vector_tile.hpp>
#include <llmr/platform/gl.hpp>
#include <cassert>
struct geometry_too_long_exception : std::exception {};
using namespace llmr;
PointBucket::PointBucket(const std::shared_ptr<PointVertexBuffer>& vertexBuffer,
const BucketDescription& bucket_desc)
: geometry(bucket_desc.geometry),
vertexBuffer(vertexBuffer),
vertex_start(vertexBuffer->index()) {
}
void PointBucket::addGeometry(pbf& geom) {
Geometry::command cmd;
Geometry geometry(geom);
int32_t x, y;
while ((cmd = geometry.next(x, y)) != Geometry::end) {
if (cmd == Geometry::move_to) {
vertexBuffer->add(x, y);
} else {
fprintf(stderr, "other command than move_to in point geometry\n");
}
}
vertex_end = vertexBuffer->index();
}
void PointBucket::render(Painter& painter, const std::string& layer_name, const Tile::ID& id) {
painter.renderPoint(*this, layer_name, id);
}
bool PointBucket::hasPoints() const {
return vertex_end > 0;
}
void PointBucket::drawPoints(PointShader& shader) {
char *vertex_index = BUFFER_OFFSET(vertex_start * vertexBuffer->itemSize);
array.bind(shader, *vertexBuffer, vertex_index);
glDrawArrays(GL_POINTS, 0, vertex_end - vertex_start);
}

View File

@@ -0,0 +1,74 @@
#include <llmr/renderer/shader-point.hpp>
#include <llmr/shader/shaders.hpp>
#include <llmr/platform/gl.hpp>
#include <cstdio>
using namespace llmr;
PointShader::PointShader()
: Shader(
shaders[POINT_SHADER].vertex,
shaders[POINT_SHADER].fragment
) {
if (!valid) {
fprintf(stderr, "invalid point shader\n");
return;
}
a_pos = glGetAttribLocation(program, "a_pos");
u_matrix = glGetUniformLocation(program, "u_matrix");
u_color = glGetUniformLocation(program, "u_color");
u_size = glGetUniformLocation(program, "u_size");
u_point_tl = glGetUniformLocation(program, "u_tl");
u_point_br = glGetUniformLocation(program, "u_br");
// fprintf(stderr, "PointShader:\n");
// fprintf(stderr, " - u_matrix: %d\n", u_matrix);
// fprintf(stderr, " - u_color: %d\n", u_color);
// fprintf(stderr, " - u_size: %d\n", u_size);
// fprintf(stderr, " - u_point_tl: %d\n", u_point_tl);
// fprintf(stderr, " - u_point_br: %d\n", u_point_br);
// fprintf(stderr, " - u_image: %d\n", u_image);
}
void PointShader::bind(char *offset) {
glEnableVertexAttribArray(a_pos);
glVertexAttribPointer(a_pos, 2, GL_SHORT, false, 0, offset);
}
void PointShader::setImage(int32_t new_image) {
if (image != new_image) {
glUniform1i(u_image, new_image);
image = new_image;
}
}
void PointShader::setColor(const std::array<float, 4>& new_color) {
if (color != new_color) {
glUniform4fv(u_color, 1, new_color.data());
color = new_color;
}
}
void PointShader::setSize(float new_size) {
if (size != new_size) {
glUniform1f(u_size, new_size);
size = new_size;
}
}
void PointShader::setPointTopLeft(const std::array<float, 2>& new_point_tl) {
if (point_tl != new_point_tl) {
glUniform2fv(u_point_tl, 1, new_point_tl.data());
point_tl = new_point_tl;
}
}
void PointShader::setPointBottomRight(const std::array<float, 2>& new_point_br) {
if (point_br != new_point_br) {
glUniform2fv(u_point_br, 1, new_point_br.data());
point_br = new_point_br;
}
}

View File

@@ -0,0 +1,21 @@
#define root2 1.4142135623730951
uniform sampler2D u_image;
uniform vec2 u_tl;
uniform vec2 u_br;
uniform vec4 u_color;
uniform vec2 pos;
uniform float inbounds;
uniform vec4 color;
void main() {
vec2 pos = (gl_PointCoord * 2.0 - 1.0) * root2 / 2.0 + 0.5;
float inbounds = step(0.0, pos.x) * step(0.0, pos.y) *
(1.0 - step(1.0, pos.x)) * (1.0 - step(1.0, pos.y));
vec4 color = texture2D(u_image, mix(u_tl, u_br, pos)) * inbounds;
gl_FragColor = color;
}

View File

@@ -0,0 +1,9 @@
attribute vec2 a_pos;
uniform mat4 u_matrix;
uniform float u_size;
void main() {
gl_Position = u_matrix * vec4(a_pos, 0, 1);
gl_PointSize = u_size;
}

View File

@@ -23,5 +23,9 @@ const shader_source llmr::shaders[SHADER_COUNT] = {
{
"attribute vec2 a_pos;\n\nuniform mat4 u_matrix;\n\nvoid main() {\n gl_Position = u_matrix * vec4(a_pos, 0, 1);\n}\n",
"uniform vec4 u_color;\n\nvoid main() {\n gl_FragColor = u_color;\n}\n",
},
{
"attribute vec2 a_pos;\n\nuniform mat4 u_matrix;\nuniform float u_size;\n\nvoid main() {\n gl_Position = u_matrix * vec4(a_pos, 0, 1);\n gl_PointSize = u_size;\n}\n",
"#define root2 1.4142135623730951\n\nuniform sampler2D u_image;\nuniform vec2 u_tl;\nuniform vec2 u_br;\nuniform vec4 u_color;\n\nuniform vec2 pos;\nuniform float inbounds;\nuniform vec4 color;\n\nvoid main() {\n vec2 pos = (gl_PointCoord * 2.0 - 1.0) * root2 / 2.0 + 0.5;\n\n float inbounds = step(0.0, pos.x) * step(0.0, pos.y) *\n (1.0 - step(1.0, pos.x)) * (1.0 - step(1.0, pos.y));\n\n vec4 color = texture2D(u_image, mix(u_tl, u_br, pos)) * inbounds;\n\n gl_FragColor = color;\n}\n",
}
};

View File

@@ -47,7 +47,7 @@ const unsigned char resources::style[] = {
12, 114, 111, 97, 100, 95, 114, 101, 103, 117, 108, 97, 114, 18, 24, 10,
10, 114, 111, 97, 100, 95, 108, 97, 114, 103, 101, 18, 10, 114, 111, 97,
100, 95, 108, 97, 114, 103, 101, 18, 18, 10, 7, 97, 108, 99, 111, 104,
111, 108, 18, 7, 97, 108, 99, 111, 104, 111, 108, 26, 220, 2, 10, 7,
111, 108, 18, 7, 97, 108, 99, 111, 104, 111, 108, 26, 132, 3, 10, 7,
100, 101, 102, 97, 117, 108, 116, 18, 27, 10, 4, 112, 97, 114, 107, 34,
8, 8, 2, 18, 4, 0, 0, 128, 63, 45, 255, 159, 223, 200, 66, 4,
112, 97, 114, 107, 18, 31, 10, 4, 119, 111, 111, 100, 34, 8, 8, 2,
@@ -69,6 +69,9 @@ const unsigned char resources::style[] = {
255, 102, 102, 102, 34, 52, 8, 3, 18, 48, 0, 0, 0, 0, 0, 0,
0, 63, 0, 0, 48, 65, 0, 0, 0, 63, 0, 0, 80, 65, 0, 0,
128, 63, 0, 0, 128, 65, 0, 0, 128, 64, 0, 0, 160, 65, 0, 0,
128, 66, 0, 0, 240, 65, 0, 0, 128, 66
128, 66, 0, 0, 240, 65, 0, 0, 128, 66, 34, 38, 10, 7, 97, 108,
99, 111, 104, 111, 108, 29, 255, 153, 153, 153, 34, 8, 8, 2, 18, 4,
0, 0, 192, 65, 66, 12, 97, 108, 99, 111, 104, 111, 108, 45, 115, 104,
111, 112
};
const unsigned long resources::style_size = sizeof(resources::style);

View File

@@ -29,7 +29,7 @@ Sprite::operator bool() const {
return loaded;
}
void Sprite::load(const std::string& base_url) {
void Sprite::load(const std::string& base_url, float pixelRatio) {
std::shared_ptr<Sprite> sprite = shared_from_this();
auto complete = [sprite]() {
@@ -41,7 +41,9 @@ void Sprite::load(const std::string& base_url) {
}
};
platform::request_http(base_url + ".json", [sprite](const platform::Response & res) {
std::string suffix = (pixelRatio > 1 ? "@2x" : "");
platform::request_http(base_url + suffix + ".json", [sprite](const platform::Response & res) {
if (res.code == 200) {
sprite->parseJSON(res.body);
} else {
@@ -49,7 +51,7 @@ void Sprite::load(const std::string& base_url) {
}
}, complete);
platform::request_http(base_url + ".png", [sprite](const platform::Response & res) {
platform::request_http(base_url + suffix + ".png", [sprite](const platform::Response & res) {
if (res.code == 200) {
sprite->loadImage(res.body);
} else {
@@ -234,11 +236,13 @@ void Sprite::bind(bool linear) {
if (!texture) {
glGenTextures(1, &texture);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, img.data());
} else {
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture);
}

View File

@@ -12,6 +12,7 @@ Style::Style() {
void Style::reset() {
computed.fills.clear();
computed.lines.clear();
computed.points.clear();
}
void Style::load(const uint8_t *const data, uint32_t bytes) {
@@ -89,10 +90,12 @@ std::pair<std::string, ClassDescription> Style::parseClass(pbf data) {
while (data.next()) {
if (data.tag == 1) { // name
name = data.string();
} else if (data.tag == 2) { // fill_style
} else if (data.tag == 2) { // fill style
klass.fill.insert(parseFillClass(data.message()));
} else if (data.tag == 3) { // stroke_style
} else if (data.tag == 3) { // line style
klass.line.insert(parseLineClass(data.message()));
} else if (data.tag == 4) { // point style
klass.point.insert(parsePointClass(data.message()));
} else {
data.skip();
}
@@ -159,6 +162,30 @@ std::pair<std::string, LineClass> Style::parseLineClass(pbf data) {
return { name, stroke };
}
std::pair<std::string, PointClass> Style::parsePointClass(pbf data) {
PointClass point;
std::string name;
while (data.next()) {
if (data.tag == 1) { // name
name = data.string();
} else if (data.tag == 2) { // hidden
point.hidden = parseProperty<bool>(data.message());
} else if (data.tag == 3) { // color
point.color = parseColor(data);
} else if (data.tag == 4) { // size
point.size = parseProperty<float>(data.message());
} else if (data.tag == 6) { // opacity
point.opacity = parseProperty<float>(data.message());
} else if (data.tag == 8) { // image
point.image = data.string();
} else {
data.skip();
}
}
return { name, point };
}
Color Style::parseColor(pbf& data) {
uint32_t rgba = data.fixed<uint32_t, 4>();
@@ -240,6 +267,21 @@ void Style::cascade(float z) {
stroke.color = layer.color;
stroke.opacity = layer.opacity(z);
}
// Cascade point classes
for (const auto& point_pair : sheetClass.point) {
const std::string& layer_name = point_pair.first;
const llmr::PointClass& layer = point_pair.second;
// TODO: This should be restricted to point styles that have actual
// values so as to not override with default values.
llmr::PointProperties& point = computed.points[layer_name];
point.hidden = layer.hidden(z);
point.color = layer.color;
point.size = layer.size(z);
point.opacity = layer.opacity(z);
point.image = layer.image;
}
}
}

View File

@@ -6,16 +6,17 @@ using namespace llmr::util;
UnitBezier ease(0.25, 0.1, 0.25, 1);
animation::animation(double from, double to, double &value, double duration)
: start(platform::time()),
duration(duration),
animation::~animation() {}
ease_animation::ease_animation(double from, double to, double &value, double duration)
: animation(duration),
from(from),
to(to),
value(value) {
}
animation::state animation::update() const {
double t = (platform::time() - start) / duration;
animation::state ease_animation::update() const {
double t = progress();
if (t >= 1) {
value = to;
return complete;