[core] Fix CollisionIndex::featureIntersectsTileBorders() implementation

This commit is contained in:
Mikhail Pozdnyakov
2020-01-07 17:53:56 +02:00
parent c25fbe9a94
commit 1debf4e05b
2 changed files with 3 additions and 4 deletions

View File

@@ -88,7 +88,7 @@ inline bool CollisionIndex::isInsideTile(
return x1 >= tileBoundaries[0] && y1 >= tileBoundaries[1] && x2 < tileBoundaries[2] && y2 < tileBoundaries[3];
}
inline bool CollisionIndex::intersectsTileBorders(
inline bool CollisionIndex::overlapsTile(
float x1, float y1, float x2, float y2, const CollisionTileBoundaries& tileBoundaries) const {
return x1 < tileBoundaries[2] && x2 > tileBoundaries[0] && y1 < tileBoundaries[3] && y2 > tileBoundaries[1];
}
@@ -108,7 +108,7 @@ bool CollisionIndex::featureIntersectsTileBorders(const CollisionFeature& featur
float px2 = (box.x2 + shift.x) * tileToViewport + projectedPoint.first.x;
float py2 = (box.y2 + shift.y) * tileToViewport + projectedPoint.first.y;
return intersectsTileBorders(px1, py1, px2, py2, tileEdges);
return overlapsTile(px1, py1, px2, py2, tileEdges) && !isInsideTile(px1, py1, px2, py2, tileEdges);
}
std::pair<bool,bool> CollisionIndex::placeFeature(const CollisionFeature& feature,

View File

@@ -54,8 +54,7 @@ private:
bool isOffscreen(float x1, float y1, float x2, float y2) const;
bool isInsideGrid(float x1, float y1, float x2, float y2) const;
bool isInsideTile(float x1, float y1, float x2, float y2, const CollisionTileBoundaries& tileBoundaries) const;
bool intersectsTileBorders(
float x1, float y1, float x2, float y2, const CollisionTileBoundaries& tileBoundaries) const;
bool overlapsTile(float x1, float y1, float x2, float y2, const CollisionTileBoundaries& tileBoundaries) const;
std::pair<bool,bool> placeLineFeature(const CollisionFeature& feature,
const mat4& posMatrix,