Allow property functions for prerender properties, but tie them to the tile's zoom level instead of the map zoom level
fixes #253
This commit is contained in:
@@ -152,18 +152,19 @@ void Painter::renderFill(FillBucket& bucket, const std::string& layer_name, cons
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: defaultFillProperties;
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if (!properties.enabled) return;
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if (properties.prerender) {
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if (pass == Translucent) {
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// Buffer value around the 0..4096 extent that will be drawn into the 256x256 pixel
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// texture. We later scale the texture so that the actual bounds will align with this
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// tile's bounds. The reason we do this is so that the
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if (!bucket.prerendered) {
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bucket.prerendered = std::make_unique<PrerenderedTexture>(properties.prerenderSize);
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const PrerenderProperties prerender = properties.getPrerenderProperties(id.z);
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bucket.prerendered = std::make_unique<PrerenderedTexture>(prerender);
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bucket.prerendered->bindFramebuffer();
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preparePrerender(properties);
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preparePrerender(*bucket.prerendered);
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const FillProperties modifiedProperties = [&]{
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FillProperties modifiedProperties = properties;
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@@ -173,7 +174,7 @@ void Painter::renderFill(FillBucket& bucket, const std::string& layer_name, cons
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// When drawing the fill, we want to draw a buffer around too, so we
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// essentially downscale everyting, and then upscale it later when rendering.
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const int buffer = 4096 * properties.prerenderBuffer;
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const int buffer = prerender.buffer * 4096.0f;
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const mat4 vtxMatrix = [&]{
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mat4 vtxMatrix;
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matrix::ortho(vtxMatrix, -buffer, 4096 + buffer, -4096 - buffer, buffer, 0, 1);
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@@ -187,17 +188,16 @@ void Painter::renderFill(FillBucket& bucket, const std::string& layer_name, cons
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setTranslucent();
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renderFill(bucket, modifiedProperties, id, vtxMatrix);
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if (properties.prerenderBlur > 0) {
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bucket.prerendered->blur(*this, properties.prerenderBlur);
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if (prerender.blur > 0) {
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bucket.prerendered->blur(*this, prerender.blur);
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}
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// RESET STATE
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bucket.prerendered->unbindFramebuffer();
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finishPrerender(properties);
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finishPrerender(*bucket.prerendered);
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}
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renderPrerenderedTexture(bucket, properties);
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renderPrerenderedTexture(*bucket.prerendered, properties);
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}
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} else {
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const mat4 &vtxMatrix = translatedMatrix(properties.translate, id, properties.translateAnchor);
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@@ -2,7 +2,7 @@
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using namespace llmr;
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void Painter::preparePrerender(const GenericProperties &properties) {
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void Painter::preparePrerender(PrerenderedTexture &texture) {
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_STENCIL_TEST);
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@@ -13,18 +13,18 @@ void Painter::preparePrerender(const GenericProperties &properties) {
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#endif
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glClear(GL_COLOR_BUFFER_BIT);
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glViewport(0, 0, properties.prerenderSize, properties.prerenderSize);
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glViewport(0, 0, texture.properties.size, texture.properties.size);
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}
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void Painter::finishPrerender(const GenericProperties &properties) {
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void Painter::finishPrerender(PrerenderedTexture &texture) {
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_STENCIL_TEST);
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glViewport(0, 0, gl_viewport[0], gl_viewport[1]);
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}
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void Painter::renderPrerenderedTexture(Bucket &bucket, const GenericProperties &properties) {
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const int buffer = 4096 * properties.prerenderBuffer;
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void Painter::renderPrerenderedTexture(PrerenderedTexture &texture, const GenericProperties &properties) {
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const int buffer = texture.properties.buffer * 4096.0f;
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// draw the texture on a quad
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useProgram(rasterShader->program);
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@@ -37,7 +37,7 @@ void Painter::renderPrerenderedTexture(Bucket &bucket, const GenericProperties &
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rasterShader->setImage(0);
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rasterShader->setBuffer(buffer);
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rasterShader->setOpacity(properties.opacity);
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bucket.prerendered->bindTexture();
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texture.bindTexture();
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coveringRasterArray.bind(*rasterShader, tileStencilBuffer, BUFFER_OFFSET(0));
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glDrawArrays(GL_TRIANGLES, 0, (GLsizei)tileStencilBuffer.index());
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}
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@@ -4,8 +4,8 @@
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using namespace llmr;
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PrerenderedTexture::PrerenderedTexture(uint16_t size)
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: size(size) {
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PrerenderedTexture::PrerenderedTexture(const PrerenderProperties &properties)
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: properties(properties) {
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}
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PrerenderedTexture::~PrerenderedTexture() {
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@@ -28,11 +28,6 @@ void PrerenderedTexture::bindTexture() {
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}
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glBindTexture(GL_TEXTURE_2D, texture);
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// if (!mipmapped) {
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// glGenerateMipmap(GL_TEXTURE_2D);
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// mipmapped = true;
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// }
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}
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void PrerenderedTexture::bindFramebuffer() {
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@@ -45,7 +40,7 @@ void PrerenderedTexture::bindFramebuffer() {
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, properties.size, properties.size, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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@@ -95,7 +90,7 @@ void PrerenderedTexture::blur(Painter& painter, uint16_t passes) {
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, properties.size, properties.size, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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@@ -113,7 +108,7 @@ void PrerenderedTexture::blur(Painter& painter, uint16_t passes) {
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#endif
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glClear(GL_COLOR_BUFFER_BIT);
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painter.gaussianShader->setOffset({{ 1.0f / float(size), 0 }});
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painter.gaussianShader->setOffset({{ 1.0f / float(properties.size), 0 }});
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glBindTexture(GL_TEXTURE_2D, original_texture);
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painter.coveringGaussianArray.bind(*painter.gaussianShader, painter.tileStencilBuffer, BUFFER_OFFSET(0));
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glDrawArrays(GL_TRIANGLES, 0, (GLsizei)painter.tileStencilBuffer.index());
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@@ -127,7 +122,7 @@ void PrerenderedTexture::blur(Painter& painter, uint16_t passes) {
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#endif
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glClear(GL_COLOR_BUFFER_BIT);
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painter.gaussianShader->setOffset({{ 0, 1.0f / float(size) }});
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painter.gaussianShader->setOffset({{ 0, 1.0f / float(properties.size) }});
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glBindTexture(GL_TEXTURE_2D, secondary_texture);
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painter.coveringGaussianArray.bind(*painter.gaussianShader, painter.tileStencilBuffer, BUFFER_OFFSET(0));
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glDrawArrays(GL_TRIANGLES, 0, (GLsizei)painter.tileStencilBuffer.index());
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@@ -51,21 +51,10 @@ void Style::cascadeProperties(GenericProperties &properties, const GenericClass&
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}
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}
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if (klass.prerender) {
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properties.prerender = klass.prerender.get();
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}
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if (klass.prerenderBuffer) {
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properties.prerenderBuffer = klass.prerenderBuffer.get();
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}
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if (klass.prerenderSize) {
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properties.prerenderSize = klass.prerenderSize.get();
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}
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if (klass.prerenderBlur) {
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properties.prerenderBlur = klass.prerenderBlur.get();
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}
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properties.prerender = klass.prerender;
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properties.prerenderBuffer = klass.prerenderBuffer;
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properties.prerenderSize = klass.prerenderSize;
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properties.prerenderBlur = klass.prerenderBlur;
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}
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@@ -561,15 +561,15 @@ void StyleParser::parseGenericClass(GenericClass &klass, JSVal value) {
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}
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if (value.HasMember("prerender-buffer")) {
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klass.prerenderBuffer = toNumber<double>(parseValue(value["prerender-buffer"]));
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klass.prerenderBuffer = parseFunction(value["prerender-buffer"]);
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}
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if (value.HasMember("prerender-size")) {
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klass.prerenderSize = toNumber<uint64_t>(parseValue(value["prerender-size"]));
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klass.prerenderSize = parseFunction(value["prerender-size"]);
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}
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if (value.HasMember("prerender-blur")) {
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klass.prerenderBlur = toNumber<uint64_t>(parseValue(value["prerender-blur"]));
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klass.prerenderBlur = parseFunction(value["prerender-blur"]);
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}
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}
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