[core] add gfx::CommandEncoder::present()
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@@ -9,6 +9,7 @@ namespace gfx {
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class RenderPassDescriptor;
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class RenderPass;
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class Renderable;
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class CommandEncoder {
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protected:
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@@ -28,6 +29,7 @@ public:
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}
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virtual std::unique_ptr<RenderPass> createRenderPass(const char* name, const RenderPassDescriptor&) = 0;
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virtual void present(Renderable&) = 0;
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};
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} // namespace gfx
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@@ -1,6 +1,7 @@
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#include <mbgl/gl/command_encoder.hpp>
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#include <mbgl/gl/render_pass.hpp>
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#include <mbgl/gl/context.hpp>
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#include <mbgl/gl/renderable_resource.hpp>
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#include <mbgl/gl/debugging_extension.hpp>
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#include <mbgl/platform/gl_functions.hpp>
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@@ -19,6 +20,10 @@ CommandEncoder::createRenderPass(const char* name, const gfx::RenderPassDescript
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return std::make_unique<gl::RenderPass>(*this, name, descriptor);
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}
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void CommandEncoder::present(gfx::Renderable& renderable) {
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renderable.getResource<gl::RenderableResource>().swap();
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}
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void CommandEncoder::pushDebugGroup(const char* name) {
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(void)name;
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#ifndef NDEBUG
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@@ -18,6 +18,7 @@ public:
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friend class RenderPass;
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std::unique_ptr<gfx::RenderPass> createRenderPass(const char* name, const gfx::RenderPassDescriptor&) override;
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void present(gfx::Renderable&) override;
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private:
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void pushDebugGroup(const char* name) override;
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@@ -493,6 +493,10 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
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observer->onDidFinishRenderingMap();
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}
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if (updateParameters.mode == MapMode::Continuous) {
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parameters.encoder->present(parameters.backend.getDefaultRenderable());
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}
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// CommandEncoder destructor submits render commands.
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}
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