55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
#include <mbgl/gl/command_encoder.hpp>
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#include <mbgl/gl/render_pass.hpp>
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#include <mbgl/gl/context.hpp>
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#include <mbgl/gl/renderable_resource.hpp>
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#include <mbgl/gl/debugging_extension.hpp>
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#include <mbgl/platform/gl_functions.hpp>
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#include <cstring>
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namespace mbgl {
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namespace gl {
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CommandEncoder::~CommandEncoder() {
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const auto debugGroup(createDebugGroup("cleanup"));
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context.performCleanup();
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}
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std::unique_ptr<gfx::RenderPass>
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CommandEncoder::createRenderPass(const char* name, const gfx::RenderPassDescriptor& descriptor) {
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return std::make_unique<gl::RenderPass>(*this, name, descriptor);
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}
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void CommandEncoder::present(gfx::Renderable& renderable) {
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renderable.getResource<gl::RenderableResource>().swap();
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}
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void CommandEncoder::pushDebugGroup(const char* name) {
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(void)name;
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#ifndef NDEBUG
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if (auto debugging = context.getDebuggingExtension()) {
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if (debugging->pushDebugGroup) {
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MBGL_CHECK_ERROR(debugging->pushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0,
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platform::GLsizei(strlen(name)), name));
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} else if (debugging->pushGroupMarkerEXT) {
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MBGL_CHECK_ERROR(debugging->pushGroupMarkerEXT(platform::GLsizei(strlen(name) + 1), name));
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}
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}
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#endif
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}
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void CommandEncoder::popDebugGroup() {
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#ifndef NDEBUG
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if (auto debugging = context.getDebuggingExtension()) {
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if (debugging->popDebugGroup) {
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MBGL_CHECK_ERROR(debugging->popDebugGroup());
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} else if (debugging->popGroupMarkerEXT) {
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MBGL_CHECK_ERROR(debugging->popGroupMarkerEXT());
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}
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}
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#endif
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}
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} // namespace gl
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} // namespace mbgl
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