[core] Simplify and fix sprite atlas coordinate calculations
* Always return image metrics exclusive of padding * Work with integer coordinates whenever possible * Eliminate redundant SpriteAtlasElement members * Fix asymmetric re-padding in getIconQuad when pixelRatio != 1 * Add explanatory comments
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@@ -28,12 +28,12 @@ FillPatternUniforms::values(mat4 matrix,
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uniforms::u_matrix::Value{ matrix },
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uniforms::u_world::Value{ framebufferSize },
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uniforms::u_texsize::Value{ atlasSize },
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uniforms::u_pattern_tl_a::Value{ a.tl },
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uniforms::u_pattern_br_a::Value{ a.br },
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uniforms::u_pattern_tl_b::Value{ b.tl },
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uniforms::u_pattern_br_b::Value{ b.br },
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uniforms::u_pattern_size_a::Value{ a.size },
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uniforms::u_pattern_size_b::Value{ b.size },
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uniforms::u_pattern_tl_a::Value{ a.tl() },
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uniforms::u_pattern_br_a::Value{ a.br() },
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uniforms::u_pattern_tl_b::Value{ b.tl() },
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uniforms::u_pattern_br_b::Value{ b.br() },
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uniforms::u_pattern_size_a::Value{ a.displaySize() },
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uniforms::u_pattern_size_b::Value{ b.displaySize() },
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uniforms::u_scale_a::Value{ fading.fromScale },
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uniforms::u_scale_b::Value{ fading.toScale },
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uniforms::u_mix::Value{ fading.t },
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