Files
MapLibreParticleLab/src/mbgl/programs/fill_program.cpp
John Firebaugh 1759603e12 [core] Simplify and fix sprite atlas coordinate calculations
* Always return image metrics exclusive of padding
* Work with integer coordinates whenever possible
* Eliminate redundant SpriteAtlasElement members
* Fix asymmetric re-padding in getIconQuad when pixelRatio != 1
* Add explanatory comments
2017-05-23 12:59:27 -07:00

48 lines
2.1 KiB
C++

#include <mbgl/programs/fill_program.hpp>
#include <mbgl/sprite/sprite_atlas.hpp>
#include <mbgl/renderer/cross_faded_property_evaluator.hpp>
#include <mbgl/tile/tile_id.hpp>
#include <mbgl/map/transform_state.hpp>
namespace mbgl {
using namespace style;
static_assert(sizeof(FillLayoutVertex) == 4, "expected FillLayoutVertex size");
FillPatternUniforms::Values
FillPatternUniforms::values(mat4 matrix,
Size framebufferSize,
Size atlasSize,
const SpriteAtlasElement& a,
const SpriteAtlasElement& b,
const Faded<std::string>& fading,
const UnwrappedTileID& tileID,
const TransformState& state)
{
int32_t tileSizeAtNearestZoom = util::tileSize * state.zoomScale(state.getIntegerZoom() - tileID.canonical.z);
int32_t pixelX = tileSizeAtNearestZoom * (tileID.canonical.x + tileID.wrap * state.zoomScale(tileID.canonical.z));
int32_t pixelY = tileSizeAtNearestZoom * tileID.canonical.y;
return FillPatternUniforms::Values {
uniforms::u_matrix::Value{ matrix },
uniforms::u_world::Value{ framebufferSize },
uniforms::u_texsize::Value{ atlasSize },
uniforms::u_pattern_tl_a::Value{ a.tl() },
uniforms::u_pattern_br_a::Value{ a.br() },
uniforms::u_pattern_tl_b::Value{ b.tl() },
uniforms::u_pattern_br_b::Value{ b.br() },
uniforms::u_pattern_size_a::Value{ a.displaySize() },
uniforms::u_pattern_size_b::Value{ b.displaySize() },
uniforms::u_scale_a::Value{ fading.fromScale },
uniforms::u_scale_b::Value{ fading.toScale },
uniforms::u_mix::Value{ fading.t },
uniforms::u_image::Value{ 0 },
uniforms::u_pixel_coord_upper::Value{ std::array<float, 2> {{ float(pixelX >> 16), float(pixelY >> 16) }} },
uniforms::u_pixel_coord_lower::Value{ std::array<float, 2> {{ float(pixelX & 0xFFFF), float(pixelY & 0xFFFF) }} },
uniforms::u_tile_units_to_pixels::Value{ 1.0f / tileID.pixelsToTileUnits(1.0f, state.getIntegerZoom()) },
};
}
} // namespace mbgl