Use iostream for saving GL program binary. Also check for GL_NUM_PROGRAM_BINARY_FORMATS > 0.
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@@ -152,12 +152,16 @@ void GLFWView::initialize(mbgl::Map *map_) {
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}
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if (extensions.find("GL_ARB_get_program_binary") != std::string::npos) {
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gl::GetProgramBinary = (gl::PFNGLGETPROGRAMBINARYPROC)glfwGetProcAddress("glGetProgramBinary");
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gl::ProgramBinary = (gl::PFNGLPROGRAMBINARYPROC)glfwGetProcAddress("glProgramBinary");
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gl::ProgramParameteri = (gl::PFNGLPROGRAMPARAMETERIPROC)glfwGetProcAddress("glProgramParameteri");
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assert(gl::GetProgramBinary != nullptr);
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assert(gl::ProgramBinary != nullptr);
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assert(gl::ProgramParameteri != nullptr);
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GLint numBinaryFormats;
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MBGL_CHECK_ERROR(glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &numBinaryFormats));
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if (numBinaryFormats > 0) {
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gl::GetProgramBinary = (gl::PFNGLGETPROGRAMBINARYPROC)glfwGetProcAddress("glGetProgramBinary");
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gl::ProgramBinary = (gl::PFNGLPROGRAMBINARYPROC)glfwGetProcAddress("glProgramBinary");
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gl::ProgramParameteri = (gl::PFNGLPROGRAMPARAMETERIPROC)glfwGetProcAddress("glProgramParameteri");
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assert(gl::GetProgramBinary != nullptr);
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assert(gl::ProgramBinary != nullptr);
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assert(gl::ProgramParameteri != nullptr);
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}
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}
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}
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@@ -5,8 +5,9 @@
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#include <mbgl/platform/platform.hpp>
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#include <cstring>
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#include <cstdlib>
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#include <cassert>
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#include <iostream>
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#include <fstream>
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using namespace mbgl;
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@@ -25,35 +26,26 @@ Shader::Shader(const char *name_, const GLchar *vertSource, const GLchar *fragSo
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// Load binary shader if it exists
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bool skipCompile = false;
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if (!binaryFileName.empty() && (gl::ProgramBinary != nullptr)) {
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FILE *binaryFile = fopen(binaryFileName.c_str(), "rb");
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if (binaryFile != nullptr) {
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GLsizei binaryLength;
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GLenum binaryFormat;
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bool lengthOk = fread(&binaryLength, sizeof(binaryLength), 1, binaryFile) == 1;
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bool formatOk = fread(&binaryFormat, sizeof(binaryFormat), 1, binaryFile) == 1;
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std::ifstream binaryFile(binaryFileName, std::ios::in | std::ios::binary);
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if (lengthOk && formatOk && binaryLength > 0) {
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std::unique_ptr<char[]> binary = mbgl::util::make_unique<char[]>(binaryLength);
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GLsizei binaryLength;
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GLenum binaryFormat;
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binaryFile.read(reinterpret_cast<char *>(&binaryLength), sizeof(binaryLength));
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binaryFile.read(reinterpret_cast<char *>(&binaryFormat), sizeof(binaryFormat));
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if (binary != nullptr) {
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bool binaryOk = fread(binary.get(), binaryLength, 1, binaryFile) == 1;
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std::unique_ptr<char[]> binary = mbgl::util::make_unique<char[]>(binaryLength);
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binaryFile.read(binary.get(), binaryLength);
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if (binaryOk) {
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MBGL_CHECK_ERROR(gl::ProgramBinary(program, binaryFormat, binary.get(), binaryLength));
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MBGL_CHECK_ERROR(gl::ProgramBinary(program, binaryFormat, binary.get(), binaryLength));
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// Check if the binary was valid
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GLint status;
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MBGL_CHECK_ERROR(glGetProgramiv(program, GL_LINK_STATUS, &status));
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if (status == GL_TRUE) {
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skipCompile = true;
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}
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}
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}
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}
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fclose(binaryFile);
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binaryFile = nullptr;
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// Check if the binary was valid
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GLint status;
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MBGL_CHECK_ERROR(glGetProgramiv(program, GL_LINK_STATUS, &status));
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if (status == GL_TRUE) {
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skipCompile = true;
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}
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binaryFile.close();
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}
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GLuint vertShader = 0;
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@@ -150,7 +142,7 @@ bool Shader::compileShader(GLuint *shader, GLenum type, const GLchar *source) {
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*shader = MBGL_CHECK_ERROR(glCreateShader(type));
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const GLchar *strings[] = { source };
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const GLsizei lengths[] = { (GLsizei)strlen(source) };
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const GLsizei lengths[] = { (GLsizei)std::strlen(source) };
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MBGL_CHECK_ERROR(glShaderSource(*shader, 1, strings, lengths));
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MBGL_CHECK_ERROR(glCompileShader(*shader));
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@@ -189,19 +181,14 @@ Shader::~Shader() {
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MBGL_CHECK_ERROR(glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &binaryLength));
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if (binaryLength > 0) {
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std::unique_ptr<char[]> binary = mbgl::util::make_unique<char[]>(binaryLength);
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if (binary != nullptr) {
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MBGL_CHECK_ERROR(gl::GetProgramBinary(program, binaryLength, NULL, &binaryFormat, binary.get()));
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MBGL_CHECK_ERROR(gl::GetProgramBinary(program, binaryLength, NULL, &binaryFormat, binary.get()));
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// Write the binary to a file
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FILE *binaryFile = fopen(binaryFileName.c_str(), "wb");
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if (binaryFile != nullptr) {
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fwrite(&binaryLength, sizeof(binaryLength), 1, binaryFile);
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fwrite(&binaryFormat, sizeof(binaryFormat), 1, binaryFile);
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fwrite(binary.get(), binaryLength, 1, binaryFile);
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fclose(binaryFile);
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binaryFile = nullptr;
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}
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}
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// Write the binary to a file
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std::ofstream binaryFile(binaryFileName, std::ios::out | std::ios::trunc | std::ios::binary);
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binaryFile.write(reinterpret_cast<char *>(&binaryLength), sizeof(binaryLength));
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binaryFile.write(reinterpret_cast<char *>(&binaryFormat), sizeof(binaryFormat));
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binaryFile.write(binary.get(), binaryLength);
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binaryFile.close();
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}
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}
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