[android] schedule work on the gl thread using GLSurfaceView#queueEvent
This commit is contained in:
committed by
Ivo van Dongen
parent
347d7c19c0
commit
15a47d116a
@@ -44,20 +44,18 @@ public:
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// Only safe on the GL Thread
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void process() {
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while (true) {
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std::unique_lock<std::mutex> lock(mutex);
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std::unique_lock<std::mutex> lock(mutex);
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if (queue.empty()) {
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return;
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}
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auto scheduled = queue.front();
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queue.pop();
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lock.unlock();
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Mailbox::maybeReceive(scheduled);
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if (queue.empty()) {
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return;
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}
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auto scheduled = queue.front();
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queue.pop();
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lock.unlock();
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Mailbox::maybeReceive(scheduled);
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}
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// Only safe to access on the GL Thread
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@@ -58,10 +58,11 @@ AndroidRendererFrontend::AndroidRendererFrontend(float pixelRatio,
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FileSource& fileSource,
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Scheduler& scheduler,
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std::string programCacheDir,
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InvalidateCallback invalidate)
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RequestRenderCallback requestRender,
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RequestProcessingCallback requestProcessing)
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: backend(std::make_unique<AndroidRendererBackend>())
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, glThread(std::make_unique<AndroidGLThread>(
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invalidate,
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std::move(requestProcessing),
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*backend,
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pixelRatio,
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fileSource,
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@@ -69,8 +70,8 @@ AndroidRendererFrontend::AndroidRendererFrontend(float pixelRatio,
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GLContextMode::Unique,
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programCacheDir
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))
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, asyncInvalidate([=]() {
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invalidate();
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, asyncInvalidate([requestRender=std::move(requestRender)]() {
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requestRender();
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})
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, mapRunLoop(util::RunLoop::Get()) {
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}
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@@ -112,9 +113,6 @@ void AndroidRendererFrontend::render() {
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params = updateParameters;
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}
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// Process the gl thread mailbox
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glThread->process();
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// Activate the backend
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BackendScope backendGuard { *backend };
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@@ -130,6 +128,11 @@ void AndroidRendererFrontend::render() {
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glThread->renderer->render(*params);
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}
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void AndroidRendererFrontend::process() {
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// Process the gl thread mailbox
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glThread->process();
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}
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void AndroidRendererFrontend::onLowMemory() {
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assert (glThread);
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glThread->actor().invoke(&Renderer::onLowMemory);
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@@ -30,13 +30,15 @@ class AndroidRendererBackend;
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class AndroidRendererFrontend : public RendererFrontend {
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public:
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using InvalidateCallback = std::function<void ()>;
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using RequestRenderCallback = std::function<void ()>;
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using RequestProcessingCallback = std::function<void ()>;
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AndroidRendererFrontend(float pixelRatio,
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mbgl::FileSource&,
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mbgl::Scheduler&,
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std::string programCacheDir,
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InvalidateCallback);
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RequestRenderCallback,
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RequestProcessingCallback);
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~AndroidRendererFrontend() override;
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void reset() override;
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@@ -46,6 +48,7 @@ public:
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// Called from OpenGL Thread
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void render();
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void process();
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// Feature querying
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std::vector<Feature> queryRenderedFeatures(const ScreenCoordinate&, const RenderedQueryOptions&) const;
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@@ -78,7 +78,8 @@ NativeMapView::NativeMapView(jni::JNIEnv& _env,
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*threadPool,
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jni::Make<std::string>(_env,
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_programCacheDir),
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[this] { this->invalidate(); });
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[this] { this->requestRender(); },
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[this] { this->requestProcessing(); });
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// Create the core map
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map = std::make_unique<mbgl::Map>(*rendererFrontend, *this,
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@@ -97,17 +98,23 @@ NativeMapView::~NativeMapView() {
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}
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/**
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* Callback to java NativeMapView#onInvalidate().
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* Callback to java NativeMapView#requestRender().
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*
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* Called to invalidate the View and schedule a render on the next
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* Called to schedule a render on the next
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* runloop iteration.
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*/
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void NativeMapView::invalidate() {
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void NativeMapView::requestRender() {
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android::UniqueEnv _env = android::AttachEnv();
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static auto onInvalidate = javaClass.GetMethod<void ()>(*_env, "onInvalidate");
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static auto onInvalidate = javaClass.GetMethod<void ()>(*_env, "requestRender");
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javaPeer->Call(*_env, onInvalidate);
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}
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void NativeMapView::requestProcessing() {
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android::UniqueEnv _env = android::AttachEnv();
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static auto requestProcessing = javaClass.GetMethod<void ()>(*_env, "requestProcessing");
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javaPeer->Call(*_env, requestProcessing);
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}
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/**
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* From mbgl::RendererBackend. Callback to java NativeMapView#onMapChanged(int).
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*
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@@ -195,8 +202,9 @@ void NativeMapView::render(jni::JNIEnv& ) {
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updateFps();
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}
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void NativeMapView::update(jni::JNIEnv&) {
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invalidate();
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// Called from the OpenGL renderer thread
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void NativeMapView::process(jni::JNIEnv&) {
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rendererFrontend->process();
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}
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void NativeMapView::resizeView(jni::JNIEnv&, int w, int h) {
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@@ -1004,7 +1012,7 @@ void NativeMapView::registerNative(jni::JNIEnv& env) {
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"nativeInitialize",
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"nativeDestroy",
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METHOD(&NativeMapView::render, "nativeRender"),
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METHOD(&NativeMapView::update, "nativeUpdate"),
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METHOD(&NativeMapView::process, "nativeProcess"),
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METHOD(&NativeMapView::resizeView, "nativeResizeView"),
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METHOD(&NativeMapView::resizeFramebuffer, "nativeResizeFramebuffer"),
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METHOD(&NativeMapView::getStyleUrl, "nativeGetStyleUrl"),
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@@ -73,7 +73,10 @@ public:
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void onSourceChanged(mbgl::style::Source&) override;
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// Signal the view system, we want to redraw
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void invalidate();
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void requestRender();
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// Request processing on the GL Thread
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void requestProcessing();
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// JNI //
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@@ -81,9 +84,10 @@ public:
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void onSurfaceCreated(jni::JNIEnv&);
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// Called on OpenGL Thread
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void render(jni::JNIEnv&);
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void process(jni::JNIEnv&);
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void update(jni::JNIEnv&);
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// Called on OpenGL Thread
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void render(jni::JNIEnv&);
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void resizeView(jni::JNIEnv&, int, int);
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