[all] Promote Style to public API
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@@ -7,6 +7,7 @@
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#include <mbgl/gl/offscreen_view.hpp>
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#include <mbgl/util/default_thread_pool.hpp>
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#include <mbgl/storage/default_file_source.hpp>
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#include <mbgl/style/style.hpp>
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#include <mbgl/style/layers/custom_layer.hpp>
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#include <mbgl/style/layers/fill_layer.hpp>
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#include <mbgl/util/io.hpp>
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@@ -95,7 +96,7 @@ TEST(CustomLayer, Basic) {
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Map map(backend, view.getSize(), 1, fileSource, threadPool, MapMode::Still);
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map.setStyleJSON(util::read_file("test/fixtures/api/water.json"));
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map.setLatLngZoom({ 37.8, -122.5 }, 10);
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map.addLayer(std::make_unique<CustomLayer>(
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map.getStyle().addLayer(std::make_unique<CustomLayer>(
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"custom",
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[] (void* context) {
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reinterpret_cast<TestLayer*>(context)->initialize();
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@@ -110,7 +111,7 @@ TEST(CustomLayer, Basic) {
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auto layer = std::make_unique<FillLayer>("landcover", "mapbox");
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layer->setSourceLayer("landcover");
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layer->setFillColor(Color{ 1.0, 1.0, 0.0, 1.0 });
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map.addLayer(std::move(layer));
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map.getStyle().addLayer(std::move(layer));
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test::checkImage("test/fixtures/custom_layer/basic", test::render(map, view), 0.0006, 0.1);
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}
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