fill drawing

This commit is contained in:
Konstantin Käfer
2014-01-22 16:43:05 +01:00
parent 7983b968d7
commit 0f74a4bc90
10 changed files with 371 additions and 34 deletions

View File

@@ -0,0 +1,35 @@
#ifndef LLMR_GEOMETRY_FILL_BUFFER
#define LLMR_GEOMETRY_FILL_BUFFER
#include <vector>
namespace llmr {
class fill_buffer {
public:
typedef int16_t vertex_type;
const uint8_t components = 2;
fill_buffer();
~fill_buffer();
uint32_t vertex_length() const;
uint32_t elements_length() const;
void addDegenerate();
void addCoordinate(vertex_type x, vertex_type y);
void addElements(uint16_t a, uint16_t b, uint16_t c);
void bind();
private:
std::vector<vertex_type> vertices;
std::vector<uint16_t> elements;
uint32_t vertex_buffer;
uint32_t element_buffer;
bool dirty;
};
}
#endif

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@@ -7,9 +7,9 @@
namespace llmr {
class geometry {
class Geometry {
public:
inline geometry(const uint8_t *data, uint32_t bytes);
inline Geometry(pbf& data);
enum command {
end = 0,
@@ -21,24 +21,24 @@ public:
inline command next(int32_t &rx, int32_t &ry);
private:
pbf pbf;
pbf& data;
uint32_t cmd;
uint32_t length;
int32_t x, y;
int32_t ox, oy;
};
geometry::geometry(const uint8_t *data, uint32_t bytes)
: pbf(data, bytes),
Geometry::Geometry(pbf& data)
: data(data),
cmd(1),
length(0),
x(0), y(0),
ox(0), oy(0) {}
geometry::command geometry::next(int32_t &rx, int32_t &ry) {
if (pbf.data < pbf.end) {
Geometry::command Geometry::next(int32_t &rx, int32_t &ry) {
if (data.data < data.end) {
if (!length) {
uint32_t cmd_length = (uint32_t)pbf.varint();
uint32_t cmd_length = (uint32_t)data.varint();
cmd = cmd_length & 0x7;
length = cmd_length >> 3;
}
@@ -46,8 +46,8 @@ geometry::command geometry::next(int32_t &rx, int32_t &ry) {
length--;
if (cmd == move_to || cmd == line_to) {
rx = (x += pbf.svarint());
ry = (y += pbf.svarint());
rx = (x += data.svarint());
ry = (y += data.svarint());
if (cmd == move_to) {
ox = x;

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@@ -17,7 +17,7 @@ public:
void bind();
private:
std::vector<uint16_t> array;
std::vector<int16_t> array;
uint32_t buffer;
};

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@@ -3,16 +3,23 @@
#include "../geometry/debug_font_buffer.hpp"
#include "../geometry/linevertexbuffer.hpp"
#include "../geometry/fill_buffer.hpp"
#include <stdint.h>
#include <forward_list>
#include <mutex>
#include <llmr/util/vec.hpp>
#include <string>
namespace llmr {
struct pbf;
class Tile {
public:
struct exception : std::exception {};
struct geometry_too_long_exception : exception {};
public:
typedef std::shared_ptr<Tile> Ptr;
@@ -25,29 +32,76 @@ public:
obsolete
};
struct fill_index {
struct group {
uint32_t vertex_length;
uint32_t elements_length;
group() : vertex_length(0), elements_length(0) {}
group(uint32_t vertex_length, uint32_t elements_length)
: vertex_length(vertex_length),
elements_length(elements_length) {
}
};
uint32_t vertex_start;
uint32_t elements_start;
uint32_t length;
std::vector<group> groups;
fill_index(uint32_t vertex_start, uint32_t elements_start)
: vertex_start(vertex_start),
elements_start(elements_start),
length(0),
groups(1) {
}
// debug
std::string name;
};
// struct fill_index {
// uint32_t vertex_start;
// uint32_t vertex_length;
// uint32_t elements_start;
// uint32_t elements_length;
// std::string name;
// fill_index(uint32_t vertex_start, uint32_t elements_start)
// : vertex_start(vertex_start),
// vertex_length(0),
// elements_start(elements_start),
// elements_length(0) {
// }
// };
public:
Tile(ID id);
~Tile();
// Make noncopyable
Tile(const Tile&) = delete;
Tile(const Tile&&) = delete;
Tile &operator=(const Tile&) = delete;
Tile &operator=(const Tile&&) = delete;
Tile(const Tile &) = delete;
Tile(const Tile &&) = delete;
Tile &operator=(const Tile &) = delete;
Tile &operator=(const Tile && ) = delete;
// Other functions
void setData(uint8_t *data, uint32_t bytes);
bool parse();
void parseLayer(const uint8_t *data, uint32_t bytes);
void parseFeature(const uint8_t *data, uint32_t bytes);
void loadGeometry(const uint8_t *data, uint32_t bytes);
void addLineGeometry(pbf &geom);
void addFillGeometry(pbf &geom);
void cancel();
const std::string toString() const;
static ID parent(const ID& id, int32_t z);
static std::forward_list<ID> children(const ID& id, int32_t z);
static ID parent(const ID &id, int32_t z);
static std::forward_list<ID> children(const ID &id, int32_t z);
public:
const ID id;
@@ -55,11 +109,15 @@ public:
linevertexbuffer lineVertex;
debug_font_buffer debugFontVertex;
fill_buffer fillBuffer;
std::vector<fill_index> fillIndices;
private:
// Source data
uint8_t *data;
uint32_t bytes;
std::mutex mtx;
};
}

View File

@@ -24,6 +24,9 @@ struct pbf {
struct end_of_buffer_exception : exception {};
inline pbf(const unsigned char *data, uint32_t length);
inline pbf();
inline operator bool() const;
inline bool next();
template <typename T = uint32_t> inline T varint();
@@ -33,6 +36,8 @@ struct pbf {
inline double float64();
inline bool boolean();
inline pbf message();
inline void skip();
inline void skipValue(uint32_t val);
inline void skipBytes(uint32_t bytes);
@@ -48,6 +53,16 @@ pbf::pbf(const unsigned char *data, uint32_t length)
end(data + length) {
}
pbf::pbf()
: data(NULL),
end(NULL) {
}
pbf::operator bool() const {
return data < end;
}
bool pbf::next() {
if (data < end) {
value = (uint32_t)varint();
@@ -110,6 +125,13 @@ bool pbf::boolean() {
return *(bool *)(data - 1);
}
pbf pbf::message() {
uint32_t bytes = (uint32_t)varint();
const uint8_t *pos = data;
skipBytes(bytes);
return pbf(pos, bytes);
}
void pbf::skip() {
skipValue(value);
}
@@ -134,10 +156,10 @@ void pbf::skipValue(uint32_t val) {
}
void pbf::skipBytes(uint32_t bytes) {
data += bytes;
if (data > end) {
if (data + bytes > end) {
throw end_of_buffer_exception();
}
data += bytes;
}
} // end namespace llmr

View File

@@ -249,8 +249,11 @@ void request(void *, Tile::Ptr tile) {
});
return;
}
// fall through to report tileFailed
}
// fall through to report tileFailed
}
// fall through to report tileFailed
dispatch_async(dispatch_get_main_queue(), ^ {
view->map.tileFailed(tile);

View File

@@ -1,6 +1,7 @@
SET(llmr_SOURCES
geometry/debug_font_buffer.cpp
geometry/linevertexbuffer.cpp
geometry/fill_buffer.cpp
map/map.cpp
map/tile.cpp
map/transform.cpp
@@ -17,6 +18,7 @@ SET(llmr_SOURCES
SET(llmr_HEADERS
../include/llmr/geometry/debug_font_buffer.hpp
../include/llmr/geometry/linevertexbuffer.hpp
../include/llmr/geometry/fill_buffer.hpp
../include/llmr/llmr.hpp
../include/llmr/map/map.hpp
../include/llmr/map/tile.hpp

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@@ -0,0 +1,71 @@
#include <llmr/geometry/fill_buffer.hpp>
#include <llmr/platform/gl.hpp>
// #include <cmath>
using namespace llmr;
fill_buffer::fill_buffer()
: vertex_buffer(0),
element_buffer(0),
dirty(true) {
}
fill_buffer::~fill_buffer() {
if (vertex_buffer != 0) {
glDeleteBuffers(1, &vertex_buffer);
vertex_buffer = 0;
}
if (element_buffer != 0) {
glDeleteBuffers(1, &element_buffer);
element_buffer = 0;
}
}
uint32_t fill_buffer::vertex_length() const {
// We store 2 coordinates per vertex
return vertices.size() / 2;
}
uint32_t fill_buffer::elements_length() const {
// A triangle has 3 indices
return elements.size() / 3;
}
void fill_buffer::addDegenerate() {
vertices.push_back(32767);
vertices.push_back(0);
}
void fill_buffer::addCoordinate(int16_t x, int16_t y) {
vertices.push_back(x);
vertices.push_back(y);
}
void fill_buffer::addElements(uint16_t a, uint16_t b, uint16_t c) {
elements.push_back(a);
elements.push_back(b);
elements.push_back(c);
}
void fill_buffer::bind() {
if (vertex_buffer == 0) {
glGenBuffers(1, &vertex_buffer);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
} else {
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
}
if (element_buffer == 0) {
glGenBuffers(1, &element_buffer);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, element_buffer);
} else {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, element_buffer);
}
if (dirty) {
glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(uint16_t), vertices.data(), GL_STATIC_DRAW);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, elements.size() * sizeof(uint16_t), elements.data(), GL_STATIC_DRAW);
dirty = false;
}
}

View File

@@ -78,6 +78,8 @@ void Tile::cancel() {
}
bool Tile::parse() {
std::lock_guard<std::mutex> lock(mtx);
if (state == obsolete) {
return false;
}
@@ -95,10 +97,18 @@ bool Tile::parse() {
tile.skip();
}
}
} catch(const pbf::exception& ex) {
} catch (const pbf::exception& ex) {
fprintf(stderr, "[%p] parsing tile [%d/%d/%d]... failed: %s\n", this, id.z, id.x, id.y, ex.what());
cancel();
return false;
} catch (const Tile::exception& ex) {
fprintf(stderr, "[%p] parsing tile [%d/%d/%d]... failed: %s\n", this, id.z, id.x, id.y, ex.what());
cancel();
return false;
} catch (const std::exception& ex) {
fprintf(stderr, "[%p] general exception [%d/%d/%d]... failed: %s\n", this, id.z, id.x, id.y, ex.what());
cancel();
return false;
}
if (state == obsolete) {
@@ -107,15 +117,28 @@ bool Tile::parse() {
state = ready;
}
// int i = 0;
// for (const fill_index& index : fillIndices) {
// fprintf(stderr, "[%p] %d: vertex % 8d / % 8d\n", this, i, index.vertex_start, index.vertex_length);
// fprintf(stderr, "[%p] %d: elements % 8d / % 8d\n", this, i, index.elements_start, index.elements_length);
// i++;
// }
return true;
}
void Tile::parseLayer(const uint8_t *data, uint32_t bytes) {
pbf layer(data, bytes);
std::string name;
uint32_t vertex_start = fillBuffer.vertex_length();
uint32_t elements_start = fillBuffer.elements_length();
fillIndices.emplace_back(vertex_start, elements_start);
while (layer.next()) {
if (layer.tag == 1) {
name = layer.string();
fillIndices.back().name = name;
} else if (layer.tag == 2) {
uint32_t bytes = (uint32_t)layer.varint();
parseFeature(layer.data, bytes);
@@ -126,8 +149,21 @@ void Tile::parseLayer(const uint8_t *data, uint32_t bytes) {
}
}
enum geom_type {
Unknown = 0,
Point = 1,
LineString = 2,
Polygon = 3
};
void Tile::parseFeature(const uint8_t *data, uint32_t bytes) {
pbf feature(data, bytes);
geom_type type = Unknown;
pbf geom;
while (feature.next()) {
if (feature.tag == 1) {
/*uint32_t id =*/ feature.varint();
@@ -138,27 +174,109 @@ void Tile::parseFeature(const uint8_t *data, uint32_t bytes) {
/*uint32_t value =*/ feature.varint();
}
} else if (feature.tag == 3) {
/*uint32_t type =*/ feature.varint();
type = (geom_type)feature.varint();
} else if (feature.tag == 4) {
uint32_t bytes = (uint32_t)feature.varint();
loadGeometry(feature.data, bytes);
feature.skipBytes(bytes);
geom = feature.message();
} else {
feature.skip();
}
}
if (geom) {
if (type == LineString) {
addLineGeometry(geom);
} else if (type == Polygon) {
addFillGeometry(geom);
}
}
}
void Tile::loadGeometry(const uint8_t *data, uint32_t bytes) {
geometry geometry(data, bytes);
void Tile::addFillGeometry(pbf& geom) {
geometry::command cmd;
int32_t x, y;
while ((cmd = geometry.next(x, y)) != geometry::end) {
if (cmd == geometry::move_to) {
lineVertex.addDegenerate();
std::vector<std::vector<std::pair<int16_t, int16_t>>> lines;
{
std::vector<std::pair<int16_t, int16_t>> line;
Geometry::command cmd;
int32_t x, y;
Geometry geometry(geom);
while ((cmd = geometry.next(x, y)) != Geometry::end) {
if (cmd == Geometry::move_to) {
if (line.size()) {
lines.push_back(line);
line.clear();
}
}
line.emplace_back(x, y);
}
if (line.size()) {
lines.push_back(line);
}
}
for (const std::vector<std::pair<int16_t, int16_t>>& line : lines) {
uint32_t vertex_start = fillBuffer.vertex_length();
fillBuffer.addDegenerate();
for (const std::pair<int16_t, int16_t>& coord : line) {
fillBuffer.addCoordinate(coord.first, coord.second);
}
uint32_t vertex_end = fillBuffer.vertex_length();
if (vertex_end - vertex_start > 65535) {
throw geometry_too_long_exception();
}
if (!fillIndices.size()) {
// Create a new index because there is none yet.
throw std::runtime_error("no index yet");
}
fill_index& index = fillIndices.back();
if (!index.groups.size()) {
throw std::runtime_error("no group yet");
}
uint32_t vertex_count = vertex_end - vertex_start;
index.length += vertex_count;
if (index.groups.back().vertex_length + vertex_count > 65535) {
// Move to a new group because the old one can't hold the geometry.
index.groups.emplace_back();
}
fill_index::group& group = index.groups.back();
// We're generating triangle fans, so we always start with the first
// coordinate in this polygon.
// The first valid index that is not a degenerate.
uint16_t firstIndex = group.vertex_length + 1;
assert(firstIndex + vertex_count - 1 < 65536);
uint32_t elements_start = fillBuffer.elements_length();
for (uint32_t i = 2; i < vertex_count; i++) {
fillBuffer.addElements(firstIndex, firstIndex + i - 1, firstIndex + i);
}
uint32_t elements_end = fillBuffer.elements_length();
uint32_t elements_count = elements_end - elements_start;
group.vertex_length += vertex_count;
group.elements_length += elements_count;
}
}
void Tile::addLineGeometry(pbf& geom) {
Geometry geometry(geom);
Geometry::command cmd;
int32_t x, y;
while ((cmd = geometry.next(x, y)) != Geometry::end) {
if (cmd == Geometry::move_to) {
lineVertex.addDegenerate();
}
lineVertex.addCoordinate(x, y);
}
}

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@@ -8,6 +8,8 @@
#include <llmr/platform/gl.hpp>
#include <llmr/map/settings.hpp>
#include <numeric>
using namespace llmr;
#define BUFFER_OFFSET(i) ((char *)NULL + (i))
@@ -151,6 +153,7 @@ void Painter::render(const Tile::Ptr& tile) {
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
// glDisable(GL_STENCIL_TEST);
// draw lines:
tile->lineVertex.bind();
glVertexAttribPointer(outlineShader->a_pos, 2, GL_SHORT, GL_FALSE, 0, BUFFER_OFFSET(0));
glUniform4f(outlineShader->u_color, 0.0f, 0.0f, 0.0f, 1.0f);
@@ -158,6 +161,31 @@ void Painter::render(const Tile::Ptr& tile) {
glLineWidth(2.0f);
glDrawArrays(GL_LINE_STRIP, 0, tile->lineVertex.length());
// draw fills:
tile->fillBuffer.bind();
float i = 0.0f;
for (const Tile::fill_index& index : tile->fillIndices) {
if (!index.length) continue;
glUniform4f(outlineShader->u_color, i, 0.0f, 1.0f, 0.5f);
glUniform2f(outlineShader->u_world, transform.fb_width, transform.fb_height);
glLineWidth(2.0f);
char *vertex_index = BUFFER_OFFSET(index.vertex_start * 2 * sizeof(uint16_t));
char *elements_index = BUFFER_OFFSET(index.elements_start * 3 * sizeof(uint16_t));
for (const Tile::fill_index::group& group : index.groups) {
glVertexAttribPointer(outlineShader->a_pos, 2, GL_SHORT, GL_FALSE, 0, vertex_index);
glDrawElements(GL_TRIANGLES, group.elements_length * 3, GL_UNSIGNED_SHORT, elements_index);
vertex_index += group.vertex_length * 2 * sizeof(uint16_t);
elements_index += group.elements_length * 3 * sizeof(uint16_t);
}
vertex_index = BUFFER_OFFSET(index.vertex_start * 2 * sizeof(uint16_t));
glUniform4f(outlineShader->u_color, i, 1.0f, 1.0f, 1.0f);
glVertexAttribPointer(outlineShader->a_pos, 2, GL_SHORT, GL_FALSE, 0, vertex_index);
glDrawArrays(GL_LINE_STRIP, 0, index.length);
i += 0.1f;
}
if (settings.debug) {
renderDebug(tile);
@@ -198,8 +226,8 @@ bool Painter::switchShader(Shader *shader) {
// Disable all attributes from the existing shader that aren't used in
// the new shader. Note: attribute indices are *not* program specific!
if (currentShader) {
const std::forward_list<uint32_t> &hitherto = currentShader->attributes;
const std::forward_list<uint32_t> &henceforth = shader->attributes;
const std::forward_list<uint32_t>& hitherto = currentShader->attributes;
const std::forward_list<uint32_t>& henceforth = shader->attributes;
// Find all attribute indices that are used in the old shader,
// but unused in the new one.