GLFW port now uses nudgeTransitions()
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@@ -335,7 +335,8 @@ void GLFWView::run() {
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glfwWaitEvents();
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const bool dirty = !clean.test_and_set();
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if (dirty) {
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map->renderSync();
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const bool needsRerender = map->renderSync();
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map->nudgeTransitions(needsRerender);
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}
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}
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}
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