transform => Transform

This commit is contained in:
Konstantin Käfer
2014-01-20 11:57:24 +01:00
parent 315efdb7f6
commit 0922e71f98
6 changed files with 57 additions and 61 deletions

View File

@@ -50,7 +50,7 @@ private:
private:
Settings& settings;
transform *transform;
Transform transform;
Painter painter;
int32_t min_zoom;

View File

@@ -12,17 +12,15 @@ namespace llmr {
struct box;
class tile;
class transform {
class Transform {
public:
transform();
Transform();
// Make noncopyable
transform(const transform&) = delete;
transform(const transform&&) = delete;
transform &operator=(const transform&) = delete;
transform &operator=(const transform&&) = delete;
Transform(const Transform&) = delete;
Transform(const Transform&&) = delete;
Transform &operator=(const Transform&) = delete;
Transform &operator=(const Transform&&) = delete;
// Animations
bool needsAnimation() const;

View File

@@ -2,6 +2,7 @@
#define LLMR_RENDERER_PAINTER
#include "../map/settings.hpp"
#include "../map/transform.hpp"
#include "shader-fill.hpp"
#include "shader-line.hpp"
#include "shader-outline.hpp"
@@ -13,7 +14,7 @@ class tile;
class Painter {
public:
Painter(class transform *transform, Settings& settings);
Painter(Transform& transform, Settings& settings);
// Make noncopyable
Painter(const Painter&) = delete;
@@ -39,7 +40,7 @@ private:
public:
private:
transform *transform;
Transform& transform;
Settings& settings;
float matrix[16];

View File

@@ -12,14 +12,13 @@ using namespace llmr;
Map::Map(Settings& settings)
: settings(settings),
transform(new class transform()),
transform(),
painter(transform, settings),
min_zoom(0),
max_zoom(14) {
}
Map::~Map() {
delete transform;
}
void Map::setup() {
@@ -27,60 +26,60 @@ void Map::setup() {
}
void Map::loadSettings() {
transform->setAngle(settings.angle);
transform->setScale(settings.scale);
transform->setLonLat(settings.longitude, settings.latitude);
transform.setAngle(settings.angle);
transform.setScale(settings.scale);
transform.setLonLat(settings.longitude, settings.latitude);
update();
}
void Map::resize(uint32_t width, uint32_t height) {
transform->width = width;
transform->height = height;
transform.width = width;
transform.height = height;
update();
}
void Map::moveBy(double dx, double dy) {
transform->moveBy(dx, dy);
transform.moveBy(dx, dy);
update();
transform->getLonLat(settings.longitude, settings.latitude);
transform.getLonLat(settings.longitude, settings.latitude);
settings.save();
}
void Map::scaleBy(double ds, double cx, double cy) {
transform->scaleBy(ds, cx, cy);
transform.scaleBy(ds, cx, cy);
update();
transform->getLonLat(settings.longitude, settings.latitude);
settings.scale = transform->getScale();
transform.getLonLat(settings.longitude, settings.latitude);
settings.scale = transform.getScale();
settings.save();
}
void Map::rotateBy(double cx, double cy, double sx, double sy, double ex, double ey) {
transform->rotateBy(cx, cy, sx, sy, ex, ey);
transform.rotateBy(cx, cy, sx, sy, ex, ey);
update();
settings.angle = transform->getAngle();
settings.angle = transform.getAngle();
settings.save();
}
void Map::resetNorth() {
transform->setAngle(0, 0.5); // 500 ms
transform.setAngle(0, 0.5); // 500 ms
update();
settings.angle = transform->getAngle();
settings.angle = transform.getAngle();
settings.save();
}
void Map::resetPosition() {
transform->setAngle(0);
transform->setLonLat(0, 0);
transform->setZoom(0);
transform.setAngle(0);
transform.setLonLat(0, 0);
transform.setZoom(0);
update();
transform->getLonLat(settings.longitude, settings.latitude);
settings.scale = transform->getScale();
settings.angle = transform->getAngle();
transform.getLonLat(settings.longitude, settings.latitude);
settings.scale = transform.getScale();
settings.angle = transform.getAngle();
settings.save();
}
@@ -177,7 +176,7 @@ bool Map::findLoadedParent(const tile_id& id, int32_t minCoveringZoom, std::forw
void Map::updateTiles() {
// Figure out what tiles we need to load
int32_t zoom = transform->getZoom();
int32_t zoom = transform.getZoom();
if (zoom > max_zoom) zoom = max_zoom;
if (zoom < min_zoom) zoom = min_zoom;
@@ -192,7 +191,7 @@ void Map::updateTiles() {
// Map four viewport corners to pixel coordinates
box box;
transform->mapCornersToBox(zoom, box);
transform.mapCornersToBox(zoom, box);
vec2<int32_t> tl, br;
tl.x = fmax(0, floor(fmin(box.tl.x, box.bl.x)));
@@ -261,7 +260,7 @@ void Map::updateTiles() {
}
bool Map::render() {
transform->updateAnimations();
transform.updateAnimations();
painter.clear();
@@ -272,7 +271,7 @@ bool Map::render() {
}
}
return transform->needsAnimation();
return transform.needsAnimation();
}
void Map::tileLoaded(tile::ptr tile) {

View File

@@ -14,7 +14,7 @@ const double M2PI = 2 * M_PI;
const double A = 6378137;
transform::transform()
Transform::Transform()
:
width(0),
height(0),
@@ -28,22 +28,22 @@ transform::transform()
setAngle(angle);
}
bool transform::needsAnimation() const {
bool Transform::needsAnimation() const {
return !animations.empty();
}
void transform::updateAnimations() {
void Transform::updateAnimations() {
animations.remove_if([](const util::animation& animation) {
return animation.update() == util::animation::complete;
});
}
void transform::moveBy(double dx, double dy) {
void Transform::moveBy(double dx, double dy) {
x += cos(angle) * dx + sin(angle) * dy;
y += cos(angle) * dy + sin(-angle) * dx;
}
void transform::scaleBy(double ds, double cx, double cy) {
void Transform::scaleBy(double ds, double cx, double cy) {
// clamp scale to min/max values
double new_scale = scale * ds;
if (new_scale < min_scale) {
@@ -64,7 +64,7 @@ void transform::scaleBy(double ds, double cx, double cy) {
}
void transform::rotateBy(double anchor_x, double anchor_y, double start_x, double start_y, double end_x, double end_y) {
void Transform::rotateBy(double anchor_x, double anchor_y, double start_x, double start_y, double end_x, double end_y) {
double center_x = width / 2, center_y = height / 2;
const double begin_center_x = start_x - center_x;
@@ -91,7 +91,7 @@ void transform::rotateBy(double anchor_x, double anchor_y, double start_x, doubl
setAngle(ang);
}
void transform::setAngle(double new_angle, double duration) {
void Transform::setAngle(double new_angle, double duration) {
while (new_angle > M_PI) new_angle -= M2PI;
while (new_angle <= -M_PI) new_angle += M2PI;
@@ -102,7 +102,7 @@ void transform::setAngle(double new_angle, double duration) {
}
}
void transform::setScale(double new_scale) {
void Transform::setScale(double new_scale) {
if (new_scale < min_scale) {
new_scale = min_scale;
} else if (new_scale > max_scale) {
@@ -120,32 +120,32 @@ void transform::setScale(double new_scale) {
Cc = s / (2 * M_PI);
}
void transform::setZoom(double zoom) {
void Transform::setZoom(double zoom) {
setScale(pow(2.0, zoom));
}
void transform::setLonLat(double lon, double lat) {
void Transform::setLonLat(double lon, double lat) {
const double f = fmin(fmax(sin(D2R * lat), -0.9999), 0.9999);
x = -round(lon * Bc);
y = round(0.5 * Cc * log((1 + f) / (1 - f)));
}
void transform::getLonLat(double &lon, double &lat) const {
void Transform::getLonLat(double &lon, double &lat) const {
lon = -x / Bc;
lat = R2D * (2 * atan(exp(y / Cc)) - 0.5 * M_PI);
}
double transform::pixel_x() const {
double Transform::pixel_x() const {
const double center = (width - scale * size) / 2;
return center + x;
}
double transform::pixel_y() const {
double Transform::pixel_y() const {
const double center = (height - scale * size) / 2;
return center + y;
}
void transform::matrixFor(float matrix[16], const vec3<int32_t>& id) const {
void Transform::matrixFor(float matrix[16], const vec3<int32_t>& id) const {
const double tile_scale = pow(2, id.z);
const double tile_size = scale * size / tile_scale;
@@ -164,19 +164,19 @@ void transform::matrixFor(float matrix[16], const vec3<int32_t>& id) const {
mat4::translate(matrix, matrix, 0, 0, -1);
}
int32_t transform::getZoom() const {
int32_t Transform::getZoom() const {
return floor(log(scale) / M_LN2);
}
double transform::getScale() const {
double Transform::getScale() const {
return scale;
}
double transform::getAngle() const {
double Transform::getAngle() const {
return angle;
}
void transform::mapCornersToBox(uint32_t z, box& b) const {
void Transform::mapCornersToBox(uint32_t z, box& b) const {
const double ref_scale = pow(2, z);
// Keep the map as upright as possible.

View File

@@ -27,7 +27,7 @@ GLshort tile_border_vertices[] = {
0, 0
};
Painter::Painter(class transform *transform, Settings& settings)
Painter::Painter(Transform& transform, Settings& settings)
: transform(transform),
settings(settings),
currentShader(NULL),
@@ -84,14 +84,12 @@ void Painter::teardown() {
}
void Painter::changeMatrix(const tile::ptr& tile) {
assert(transform);
// Initialize projection matrix
float projMatrix[16];
mat4::ortho(projMatrix, 0, transform->width, transform->height, 0, 1, 10);
mat4::ortho(projMatrix, 0, transform.width, transform.height, 0, 1, 10);
float mvMatrix[16];
transform->matrixFor(mvMatrix, tile->id);
transform.matrixFor(mvMatrix, tile->id);
mat4::multiply(matrix, projMatrix, mvMatrix);
}
@@ -156,7 +154,7 @@ void Painter::render(const tile::ptr& tile) {
tile->lineVertex.bind();
glVertexAttribPointer(outlineShader->a_pos, 2, GL_SHORT, GL_FALSE, 0, BUFFER_OFFSET(0));
glUniform4f(outlineShader->u_color, 0.0f, 0.0f, 0.0f, 1.0f);
glUniform2f(outlineShader->u_world, transform->width, transform->height);
glUniform2f(outlineShader->u_world, transform.width, transform.height);
glLineWidth(2.0f);
glDrawArrays(GL_LINE_STRIP, 0, tile->lineVertex.length());