initial version with updated build system

This commit is contained in:
Konstantin Käfer
2015-02-04 18:21:39 +01:00
commit 07867edd47
20 changed files with 1161 additions and 0 deletions

156
src/node_file_source.cpp Normal file
View File

@@ -0,0 +1,156 @@
#include "node_file_source.hpp"
#include "node_request.hpp"
#include <mbgl/storage/default/request.hpp>
#include <mbgl/util/async_queue.hpp>
namespace node_mbgl {
////////////////////////////////////////////////////////////////////////////////////////////////
// Static Node Methods
v8::Persistent<v8::FunctionTemplate> NodeFileSource::constructorTemplate;
void NodeFileSource::Init(v8::Handle<v8::Object> target) {
NanScope();
v8::Local<v8::FunctionTemplate> t = NanNew<v8::FunctionTemplate>(New);
t->InstanceTemplate()->SetInternalFieldCount(1);
t->SetClassName(NanNew("FileSource"));
NanAssignPersistent(constructorTemplate, t);
target->Set(NanNew("FileSource"), t->GetFunction());
}
NAN_METHOD(NodeFileSource::New) {
NanScope();
if (!args.IsConstructCall()) {
return NanThrowTypeError("Use the new operator to create new FileSource objects");
}
auto fs = new NodeFileSource();
fs->Wrap(args.This());
NanReturnValue(args.This());
}
////////////////////////////////////////////////////////////////////////////////////////////////
// Instance
struct NodeFileSource::Action {
const enum : bool { Add, Cancel } type;
mbgl::Request *const request;
};
NodeFileSource::NodeFileSource() :
queue(new Queue(uv_default_loop(), [this](Action &action) {
if (action.type == Action::Add) {
processAdd(action.request);
} else if (action.type == Action::Cancel) {
processCancel(action.request);
}
}))
{
// Make sure that the queue doesn't block the loop from exiting.
queue->unref();
}
NodeFileSource::~NodeFileSource() {
queue->stop();
queue = nullptr;
}
mbgl::Request *NodeFileSource::request(const mbgl::Resource& resource, uv_loop_t *loop, Callback callback) {
auto request = new mbgl::Request(resource, loop, std::move(callback));
// This function can be called from any thread. Make sure we're executing the actual call in the
// file source loop by sending it over the queue. It will be processed in processAction().
queue->send(Action{ Action::Add, request });
return request;
}
void NodeFileSource::request(const mbgl::Resource &resource, Callback callback) {
auto request = new mbgl::Request(resource, nullptr, std::move(callback));
// This function can be called from any thread. Make sure we're executing the actual call in the
// file source loop by sending it over the queue. It will be processed in processAction().
queue->send(Action{ Action::Add, request });
}
void NodeFileSource::cancel(mbgl::Request *request) {
request->cancel();
// This function can be called from any thread. Make sure we're executing the actual call in the
// file source loop by sending it over the queue. It will be processed in processAction().
queue->send(Action{ Action::Cancel, request });
}
void NodeFileSource::processAdd(mbgl::Request *request) {
NanScope();
// Make sure the loop stays alive as long as request is pending.
if (pending.empty()) {
queue->ref();
}
auto requestHandle = v8::Local<v8::Object>::New(NodeRequest::Create(handle_, request));
pending.emplace(request, std::move(v8::Persistent<v8::Object>::New(requestHandle)));
v8::Local<v8::Value> argv[] = { requestHandle };
NanMakeCallback(handle_, NanNew("request"), 1, argv);
}
void NodeFileSource::processCancel(mbgl::Request *request) {
NanScope();
auto it = pending.find(request);
if (it == pending.end()) {
// The response callback was already fired. There is no point in calling the cancelation
// callback because the request is already completed.
} else {
auto requestHandle = v8::Local<v8::Object>::New(it->second);
// Dispose and remove the persistent handle
it->second.Dispose();
pending.erase(it);
// Make sure the the loop can exit when there are no pending requests.
if (pending.empty()) {
queue->unref();
}
if (handle_->Has(NanNew("cancel"))) {
v8::Local<v8::Value> argv[] = { requestHandle };
NanMakeCallback(handle_, NanNew("cancel"), 1, argv);
}
// Set the request handle in the request wrapper handle to null
ObjectWrap::Unwrap<NodeRequest>(requestHandle)->cancel();
}
// Finally, destruct the request object
request->destruct();
}
void NodeFileSource::notify(mbgl::Request *request, const std::shared_ptr<const mbgl::Response>& response) {
// First, remove the request, since it might be destructed at any point now.
auto it = pending.find(request);
if (it != pending.end()) {
it->second.Dispose();
pending.erase(it);
// Make sure the the loop can exit when there are no pending requests.
if (pending.empty()) {
queue->unref();
}
}
request->notify(response);
}
}