[core] Make the BackgroundScheduler a singleton

- Do not carry it over everywhere as parameter, it is a shared
  instance anyway and the lifecycle is pretty much the app lifecycle
  from the moment we instantiate a map.
- Rename to BackgroundScheduler because it is a Scheduler that will
  do tasks in the background, we don't make assumptions if it is a
  thread pool or a single thread.
- Most importantly, remove the dependency from `core` on `platform`.
This commit is contained in:
Thiago Marcos P. Santos
2019-02-14 16:56:17 +02:00
parent 947bc75f56
commit 06f1dc48a2
84 changed files with 220 additions and 377 deletions

View File

@@ -6,7 +6,6 @@
#include <mbgl/map/map_options.hpp>
#include <mbgl/gl/headless_frontend.hpp>
#include <mbgl/style/style.hpp>
#include <mbgl/util/default_thread_pool.hpp>
#include <mbgl/util/image.hpp>
#include <mbgl/util/io.hpp>
#include <mbgl/util/run_loop.hpp>
@@ -22,7 +21,6 @@ using namespace std::chrono_literals;
TEST(Map, PrefetchTiles) {
util::RunLoop runLoop;
ThreadPool threadPool(4);
std::shared_ptr<StubFileSource> fileSource = std::make_shared<StubFileSource>();
util::Timer emergencyShutoff;
@@ -36,8 +34,8 @@ TEST(Map, PrefetchTiles) {
runLoop.stop();
};
HeadlessFrontend frontend { { 512, 512 }, 1, threadPool };
MapAdapter map(frontend, observer, fileSource, threadPool,
HeadlessFrontend frontend { { 512, 512 }, 1 };
MapAdapter map(frontend, observer, fileSource,
MapOptions().withMapMode(MapMode::Continuous).withSize(frontend.getSize()));
std::vector<int> tiles;