[core] Make the BackgroundScheduler a singleton
- Do not carry it over everywhere as parameter, it is a shared instance anyway and the lifecycle is pretty much the app lifecycle from the moment we instantiate a map. - Rename to BackgroundScheduler because it is a Scheduler that will do tasks in the background, we don't make assumptions if it is a thread pool or a single thread. - Most importantly, remove the dependency from `core` on `platform`.
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@@ -9,7 +9,6 @@
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#include <mbgl/style/sources/geojson_source.hpp>
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#include <mbgl/style/image.hpp>
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#include <mbgl/style/style.hpp>
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#include <mbgl/util/default_thread_pool.hpp>
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#include <mbgl/util/exception.hpp>
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#include <mbgl/util/geometry.hpp>
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#include <mbgl/util/geojson.hpp>
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@@ -23,11 +22,9 @@ using namespace mbgl::style;
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TEST(API, RecycleMapUpdateImages) {
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util::RunLoop loop;
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ThreadPool threadPool(4);
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HeadlessFrontend frontend { 1, threadPool };
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HeadlessFrontend frontend { 1 };
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auto map = std::make_unique<MapAdapter>(frontend, MapObserver::nullObserver(),
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std::make_shared<StubFileSource>(), threadPool,
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std::make_shared<StubFileSource>(),
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MapOptions().withMapMode(MapMode::Static).withSize(frontend.getSize()));
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EXPECT_TRUE(map);
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