[core] Make the BackgroundScheduler a singleton

- Do not carry it over everywhere as parameter, it is a shared
  instance anyway and the lifecycle is pretty much the app lifecycle
  from the moment we instantiate a map.
- Rename to BackgroundScheduler because it is a Scheduler that will
  do tasks in the background, we don't make assumptions if it is a
  thread pool or a single thread.
- Most importantly, remove the dependency from `core` on `platform`.
This commit is contained in:
Thiago Marcos P. Santos
2019-02-14 16:56:17 +02:00
parent 947bc75f56
commit 06f1dc48a2
84 changed files with 220 additions and 377 deletions

View File

@@ -3,7 +3,6 @@
#include <mbgl/platform/gl_functions.hpp>
#include <mbgl/map/map.hpp>
#include <mbgl/map/map_options.hpp>
#include <mbgl/util/default_thread_pool.hpp>
#include <mbgl/gl/defines.hpp>
#include <mbgl/gl/headless_frontend.hpp>
#include <mbgl/storage/resource_options.hpp>
@@ -90,9 +89,8 @@ public:
TEST(CustomLayer, Basic) {
util::RunLoop loop;
ThreadPool threadPool(4);
HeadlessFrontend frontend { 1, threadPool };
Map map(frontend, MapObserver::nullObserver(), threadPool,
HeadlessFrontend frontend { 1 };
Map map(frontend, MapObserver::nullObserver(),
MapOptions().withMapMode(MapMode::Static).withSize(frontend.getSize()),
ResourceOptions().withCachePath(":memory:").withAssetPath("test/fixtures/api/assets"));
map.getStyle().loadJSON(util::read_file("test/fixtures/api/water.json"));