[core] Make the BackgroundScheduler a singleton
- Do not carry it over everywhere as parameter, it is a shared instance anyway and the lifecycle is pretty much the app lifecycle from the moment we instantiate a map. - Rename to BackgroundScheduler because it is a Scheduler that will do tasks in the background, we don't make assumptions if it is a thread pool or a single thread. - Most importantly, remove the dependency from `core` on `platform`.
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@@ -3,7 +3,6 @@
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#include <mbgl/platform/gl_functions.hpp>
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#include <mbgl/map/map.hpp>
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#include <mbgl/map/map_options.hpp>
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#include <mbgl/util/default_thread_pool.hpp>
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#include <mbgl/gl/defines.hpp>
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#include <mbgl/gl/headless_frontend.hpp>
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#include <mbgl/storage/resource_options.hpp>
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@@ -90,9 +89,8 @@ public:
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TEST(CustomLayer, Basic) {
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util::RunLoop loop;
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ThreadPool threadPool(4);
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HeadlessFrontend frontend { 1, threadPool };
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Map map(frontend, MapObserver::nullObserver(), threadPool,
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HeadlessFrontend frontend { 1 };
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Map map(frontend, MapObserver::nullObserver(),
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MapOptions().withMapMode(MapMode::Static).withSize(frontend.getSize()),
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ResourceOptions().withCachePath(":memory:").withAssetPath("test/fixtures/api/assets"));
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map.getStyle().loadJSON(util::read_file("test/fixtures/api/water.json"));
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