[core] Make the BackgroundScheduler a singleton
- Do not carry it over everywhere as parameter, it is a shared instance anyway and the lifecycle is pretty much the app lifecycle from the moment we instantiate a map. - Rename to BackgroundScheduler because it is a Scheduler that will do tasks in the background, we don't make assumptions if it is a thread pool or a single thread. - Most importantly, remove the dependency from `core` on `platform`.
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@@ -2,7 +2,6 @@
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#include <mbgl/test/stub_file_source.hpp>
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#include <mbgl/test/map_adapter.hpp>
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#include <mbgl/util/default_thread_pool.hpp>
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#include <mbgl/annotation/annotation.hpp>
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#include <mbgl/style/style.hpp>
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#include <mbgl/style/image.hpp>
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@@ -28,10 +27,9 @@ std::unique_ptr<style::Image> namedMarker(const std::string& name) {
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class AnnotationTest {
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public:
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util::RunLoop loop;
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ThreadPool threadPool { 4 };
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HeadlessFrontend frontend { 1, threadPool };
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HeadlessFrontend frontend { 1 };
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MapAdapter map { frontend, MapObserver::nullObserver(), std::make_shared<StubFileSource>(), threadPool,
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MapAdapter map { frontend, MapObserver::nullObserver(), std::make_shared<StubFileSource>(),
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MapOptions().withMapMode(MapMode::Static).withSize(frontend.getSize())};
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void checkRendering(const char * name) {
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