[core] Make the BackgroundScheduler a singleton
- Do not carry it over everywhere as parameter, it is a shared instance anyway and the lifecycle is pretty much the app lifecycle from the moment we instantiate a map. - Rename to BackgroundScheduler because it is a Scheduler that will do tasks in the background, we don't make assumptions if it is a thread pool or a single thread. - Most importantly, remove the dependency from `core` on `platform`.
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@@ -630,8 +630,8 @@ void NodeMap::cancel() {
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reinterpret_cast<NodeMap *>(h->data)->renderFinished();
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});
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frontend = std::make_unique<mbgl::HeadlessFrontend>(mbgl::Size{ 256, 256 }, pixelRatio, threadpool);
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map = std::make_unique<mbgl::Map>(*frontend, mapObserver, threadpool,
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frontend = std::make_unique<mbgl::HeadlessFrontend>(mbgl::Size{ 256, 256 }, pixelRatio);
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map = std::make_unique<mbgl::Map>(*frontend, mapObserver,
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mbgl::MapOptions().withSize(frontend->getSize())
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.withPixelRatio(pixelRatio)
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.withMapMode(mode)
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@@ -1214,8 +1214,8 @@ NodeMap::NodeMap(v8::Local<v8::Object> options)
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: true;
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}())
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, mapObserver(NodeMapObserver())
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, frontend(std::make_unique<mbgl::HeadlessFrontend>(mbgl::Size { 256, 256 }, pixelRatio, threadpool))
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, map(std::make_unique<mbgl::Map>(*frontend, mapObserver, threadpool,
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, frontend(std::make_unique<mbgl::HeadlessFrontend>(mbgl::Size { 256, 256 }, pixelRatio))
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, map(std::make_unique<mbgl::Map>(*frontend, mapObserver,
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mbgl::MapOptions().withSize(frontend->getSize())
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.withPixelRatio(pixelRatio)
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.withMapMode(mode)
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