[core] Make the BackgroundScheduler a singleton
- Do not carry it over everywhere as parameter, it is a shared instance anyway and the lifecycle is pretty much the app lifecycle from the moment we instantiate a map. - Rename to BackgroundScheduler because it is a Scheduler that will do tasks in the background, we don't make assumptions if it is a thread pool or a single thread. - Most importantly, remove the dependency from `core` on `platform`.
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@@ -5,7 +5,6 @@
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#include <mbgl/util/default_styles.hpp>
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#include <mbgl/gl/headless_frontend.hpp>
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#include <mbgl/util/default_thread_pool.hpp>
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#include <mbgl/style/style.hpp>
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#include <args.hxx>
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@@ -76,9 +75,8 @@ int main(int argc, char *argv[]) {
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util::RunLoop loop;
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ThreadPool threadPool(4);
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HeadlessFrontend frontend({ width, height }, pixelRatio, threadPool);
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Map map(frontend, MapObserver::nullObserver(), threadPool,
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HeadlessFrontend frontend({ width, height }, pixelRatio);
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Map map(frontend, MapObserver::nullObserver(),
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MapOptions().withMapMode(MapMode::Static).withSize(frontend.getSize()).withPixelRatio(pixelRatio),
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ResourceOptions().withCachePath(cache_file).withAssetPath(asset_root).withAccessToken(std::string(token)));
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