[core] guard against duplicate layer ids

This commit is contained in:
Ivo van Dongen
2016-12-01 11:23:26 +02:00
committed by Ivo van Dongen
parent c76a933514
commit 028db7feba
2 changed files with 37 additions and 0 deletions

View File

@@ -199,6 +199,15 @@ Layer* Style::getLayer(const std::string& id) const {
Layer* Style::addLayer(std::unique_ptr<Layer> layer, optional<std::string> before) {
// TODO: verify source
// Guard against duplicate layer ids
auto it = std::find_if(layers.begin(), layers.end(), [&](const auto& existing) {
return existing->getID() == layer->getID();
});
if (it != layers.end()) {
throw std::runtime_error(std::string{"Layer "} + layer->getID() + " already exists");
}
if (SymbolLayer* symbolLayer = layer->as<SymbolLayer>()) {
if (!symbolLayer->impl->spriteAtlas) {
symbolLayer->impl->spriteAtlas = spriteAtlas.get();

View File

@@ -1,5 +1,7 @@
#include <mbgl/test/util.hpp>
#include <mbgl/test/stub_layer_observer.hpp>
#include <mbgl/test/stub_file_source.hpp>
#include <mbgl/style/style.hpp>
#include <mbgl/style/layers/background_layer.hpp>
#include <mbgl/style/layers/background_layer_impl.hpp>
#include <mbgl/style/layers/circle_layer.hpp>
@@ -15,6 +17,10 @@
#include <mbgl/style/layers/symbol_layer.hpp>
#include <mbgl/style/layers/symbol_layer_impl.hpp>
#include <mbgl/util/color.hpp>
#include <mbgl/util/run_loop.hpp>
#include <mbgl/util/io.hpp>
#include <memory>
using namespace mbgl;
using namespace mbgl::style;
@@ -268,3 +274,25 @@ TEST(Layer, Observer) {
layer->setLineCap(lineCap);
EXPECT_FALSE(layoutPropertyChanged);
}
TEST(Layer, DuplicateLayer) {
util::RunLoop loop;
//Setup style
StubFileSource fileSource;
Style style { fileSource, 1.0 };
style.setJSON(util::read_file("test/fixtures/resources/style-unused-sources.json"));
//Add initial layer
style.addLayer(std::make_unique<LineLayer>("line", "unusedsource"));
//Try to add duplicate
try {
style.addLayer(std::make_unique<LineLayer>("line", "unusedsource"));
FAIL() << "Should not have been allowed to add a duplicate layer id";
} catch (const std::runtime_error e) {
//Expected
ASSERT_STREQ("Layer line already exists", e.what());
}
}