[core] guard against duplicate layer ids
This commit is contained in:
committed by
Ivo van Dongen
parent
c76a933514
commit
028db7feba
@@ -199,6 +199,15 @@ Layer* Style::getLayer(const std::string& id) const {
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Layer* Style::addLayer(std::unique_ptr<Layer> layer, optional<std::string> before) {
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// TODO: verify source
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// Guard against duplicate layer ids
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auto it = std::find_if(layers.begin(), layers.end(), [&](const auto& existing) {
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return existing->getID() == layer->getID();
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});
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if (it != layers.end()) {
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throw std::runtime_error(std::string{"Layer "} + layer->getID() + " already exists");
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}
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if (SymbolLayer* symbolLayer = layer->as<SymbolLayer>()) {
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if (!symbolLayer->impl->spriteAtlas) {
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symbolLayer->impl->spriteAtlas = spriteAtlas.get();
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@@ -1,5 +1,7 @@
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#include <mbgl/test/util.hpp>
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#include <mbgl/test/stub_layer_observer.hpp>
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#include <mbgl/test/stub_file_source.hpp>
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#include <mbgl/style/style.hpp>
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#include <mbgl/style/layers/background_layer.hpp>
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#include <mbgl/style/layers/background_layer_impl.hpp>
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#include <mbgl/style/layers/circle_layer.hpp>
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@@ -15,6 +17,10 @@
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#include <mbgl/style/layers/symbol_layer.hpp>
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#include <mbgl/style/layers/symbol_layer_impl.hpp>
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#include <mbgl/util/color.hpp>
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#include <mbgl/util/run_loop.hpp>
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#include <mbgl/util/io.hpp>
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#include <memory>
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using namespace mbgl;
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using namespace mbgl::style;
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@@ -268,3 +274,25 @@ TEST(Layer, Observer) {
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layer->setLineCap(lineCap);
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EXPECT_FALSE(layoutPropertyChanged);
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}
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TEST(Layer, DuplicateLayer) {
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util::RunLoop loop;
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//Setup style
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StubFileSource fileSource;
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Style style { fileSource, 1.0 };
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style.setJSON(util::read_file("test/fixtures/resources/style-unused-sources.json"));
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//Add initial layer
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style.addLayer(std::make_unique<LineLayer>("line", "unusedsource"));
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//Try to add duplicate
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try {
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style.addLayer(std::make_unique<LineLayer>("line", "unusedsource"));
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FAIL() << "Should not have been allowed to add a duplicate layer id";
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} catch (const std::runtime_error e) {
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//Expected
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ASSERT_STREQ("Layer line already exists", e.what());
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}
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}
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