minor access changes etc
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@@ -164,8 +164,6 @@ void Painter::setStrata(float value) {
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}
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void Painter::prepareTile(const Tile& tile) {
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// matrix = tile.matrix;
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GLint id = (GLint)tile.clip.mask.to_ulong();
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GLuint mask = clipMask[tile.clip.length];
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glStencilFunc(GL_EQUAL, id, mask);
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