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MapLibreParticleLab/platform/default/include/mbgl/gl/headless_backend.hpp
Aleksandar Stojiljkovic 3cd8c6c1fd [core] Refactor HeadlessFrontend/Backend: GL separation and factory (#14692)
Refactor out HeadlessFrontend and HeadlessBackend gl independent code to gfx.
Define gl::HeadlessBackend as subclass, instantiated by gfx::HeadlessBackend static factory method.
GL dependent tests are still using gl::HeadlessBackend directly (not through gfx).
2019-05-21 07:37:49 +03:00

44 lines
1.1 KiB
C++

#pragma once
#include <mbgl/gfx/headless_backend.hpp>
#include <mbgl/gl/renderer_backend.hpp>
#include <memory>
#include <functional>
namespace mbgl {
namespace gl {
class HeadlessBackend final : public gl::RendererBackend, public gfx::HeadlessBackend {
public:
HeadlessBackend(Size = { 256, 256 }, gfx::ContextMode = gfx::ContextMode::Unique);
~HeadlessBackend() override;
void updateAssumedState() override;
gfx::Renderable& getDefaultRenderable() override;
PremultipliedImage readStillImage() override;
RendererBackend* getRendererBackend() override;
class Impl {
public:
virtual ~Impl() = default;
virtual gl::ProcAddress getExtensionFunctionPointer(const char*) = 0;
virtual void activateContext() = 0;
virtual void deactivateContext() {}
};
private:
// Implementation specific functions
gl::ProcAddress getExtensionFunctionPointer(const char*) override;
void activate() override;
void deactivate() override;
void createImpl();
private:
std::unique_ptr<Impl> impl;
bool active = false;
};
} // namespace gl
} // namespace mbgl