Files
MapLibreParticleLab/include/mbgl/style/layers/fill_layer.hpp
Konstantin Käfer 2489afdd0d [build] change style code generator to sort properties alphabetically
JSON keys in our style specification don't have a defined order. This change sorts them alphabetically so that we can rely on the order remaining them same across code generation runs.
2019-05-02 17:44:18 +02:00

84 lines
3.2 KiB
C++

// This file is generated. Do not edit.
#pragma once
#include <mbgl/style/layer.hpp>
#include <mbgl/style/filter.hpp>
#include <mbgl/style/property_value.hpp>
#include <mbgl/style/expression/formatted.hpp>
#include <mbgl/util/color.hpp>
namespace mbgl {
namespace style {
class TransitionOptions;
class FillLayer : public Layer {
public:
FillLayer(const std::string& layerID, const std::string& sourceID);
~FillLayer() final;
// Dynamic properties
optional<conversion::Error> setLayoutProperty(const std::string& name, const conversion::Convertible& value) final;
optional<conversion::Error> setPaintProperty(const std::string& name, const conversion::Convertible& value) final;
// Paint properties
static PropertyValue<bool> getDefaultFillAntialias();
const PropertyValue<bool>& getFillAntialias() const;
void setFillAntialias(const PropertyValue<bool>&);
void setFillAntialiasTransition(const TransitionOptions&);
TransitionOptions getFillAntialiasTransition() const;
static PropertyValue<Color> getDefaultFillColor();
const PropertyValue<Color>& getFillColor() const;
void setFillColor(const PropertyValue<Color>&);
void setFillColorTransition(const TransitionOptions&);
TransitionOptions getFillColorTransition() const;
static PropertyValue<float> getDefaultFillOpacity();
const PropertyValue<float>& getFillOpacity() const;
void setFillOpacity(const PropertyValue<float>&);
void setFillOpacityTransition(const TransitionOptions&);
TransitionOptions getFillOpacityTransition() const;
static PropertyValue<Color> getDefaultFillOutlineColor();
const PropertyValue<Color>& getFillOutlineColor() const;
void setFillOutlineColor(const PropertyValue<Color>&);
void setFillOutlineColorTransition(const TransitionOptions&);
TransitionOptions getFillOutlineColorTransition() const;
static PropertyValue<std::string> getDefaultFillPattern();
const PropertyValue<std::string>& getFillPattern() const;
void setFillPattern(const PropertyValue<std::string>&);
void setFillPatternTransition(const TransitionOptions&);
TransitionOptions getFillPatternTransition() const;
static PropertyValue<std::array<float, 2>> getDefaultFillTranslate();
const PropertyValue<std::array<float, 2>>& getFillTranslate() const;
void setFillTranslate(const PropertyValue<std::array<float, 2>>&);
void setFillTranslateTransition(const TransitionOptions&);
TransitionOptions getFillTranslateTransition() const;
static PropertyValue<TranslateAnchorType> getDefaultFillTranslateAnchor();
const PropertyValue<TranslateAnchorType>& getFillTranslateAnchor() const;
void setFillTranslateAnchor(const PropertyValue<TranslateAnchorType>&);
void setFillTranslateAnchorTransition(const TransitionOptions&);
TransitionOptions getFillTranslateAnchorTransition() const;
// Private implementation
class Impl;
const Impl& impl() const;
Mutable<Impl> mutableImpl() const;
FillLayer(Immutable<Impl>);
std::unique_ptr<Layer> cloneRef(const std::string& id) const final;
protected:
Mutable<Layer::Impl> mutableBaseImpl() const final;
};
} // namespace style
} // namespace mbgl