- Do not carry it over everywhere as parameter, it is a shared instance anyway and the lifecycle is pretty much the app lifecycle from the moment we instantiate a map. - Rename to BackgroundScheduler because it is a Scheduler that will do tasks in the background, we don't make assumptions if it is a thread pool or a single thread. - Most importantly, remove the dependency from `core` on `platform`.
65 lines
2.0 KiB
C++
65 lines
2.0 KiB
C++
#pragma once
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#include <mbgl/renderer/query.hpp>
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#include <mbgl/annotation/annotation.hpp>
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#include <mbgl/util/geo.hpp>
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#include <mbgl/util/geojson.hpp>
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#include <functional>
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#include <memory>
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#include <string>
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#include <vector>
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namespace mbgl {
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class RendererObserver;
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class RenderedQueryOptions;
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class SourceQueryOptions;
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class UpdateParameters;
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namespace gfx {
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class RendererBackend;
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} // namespace gfx
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class Renderer {
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public:
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Renderer(gfx::RendererBackend&, float pixelRatio_,
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const optional<std::string> programCacheDir = {},
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const optional<std::string> localFontFamily = {});
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~Renderer();
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void markContextLost();
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void setObserver(RendererObserver*);
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void render(const UpdateParameters&);
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// Feature queries
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std::vector<Feature> queryRenderedFeatures(const ScreenLineString&, const RenderedQueryOptions& options = {}) const;
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std::vector<Feature> queryRenderedFeatures(const ScreenCoordinate& point, const RenderedQueryOptions& options = {}) const;
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std::vector<Feature> queryRenderedFeatures(const ScreenBox& box, const RenderedQueryOptions& options = {}) const;
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std::vector<Feature> querySourceFeatures(const std::string& sourceID, const SourceQueryOptions& options = {}) const;
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AnnotationIDs queryPointAnnotations(const ScreenBox& box) const;
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AnnotationIDs queryShapeAnnotations(const ScreenBox& box) const;
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AnnotationIDs getAnnotationIDs(const std::vector<Feature>&) const;
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// Feature extension query
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FeatureExtensionValue queryFeatureExtensions(const std::string& sourceID,
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const Feature& feature,
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const std::string& extension,
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const std::string& extensionField,
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const optional<std::map<std::string, Value>>& args = {}) const;
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// Debug
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void dumpDebugLogs();
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// Memory
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void reduceMemoryUse();
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private:
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class Impl;
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std::unique_ptr<Impl> impl;
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};
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} // namespace mbgl
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