We are also removing the code that is passing the Environment around and instead, we get now the Environment in the TileData using Environment::Get(). When processing the job, the work will be temporally registered to the Environment as "TileWorker_0/0/0" which can be used for logging in the future. At the end of the job, it gets unregistered automatically from the Environment.
19 lines
524 B
YAML
19 lines
524 B
YAML
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