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MapLibreParticleLab/include/mln/style/layers/symbol_layer.hpp
Bart Louwers 2a8ebc4906 core: rename mbgl directories to mln (#4511)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-08-22 20:50:14 +02:00

309 lines
14 KiB
C++

// clang-format off
// This file is generated. Do not edit.
#pragma once
#include <mln/style/layer.hpp>
#include <mln/style/filter.hpp>
#include <mln/style/property_value.hpp>
#include <mln/style/expression/formatted.hpp>
#include <mln/style/variable_anchor_offset_collection.hpp>
#include <mln/util/color.hpp>
#include <vector>
namespace mln {
namespace style {
class TransitionOptions;
class SymbolLayer final : public Layer {
public:
SymbolLayer(const std::string& layerID, const std::string& sourceID);
~SymbolLayer() override;
// Layout properties
static PropertyValue<bool> getDefaultIconAllowOverlap();
const PropertyValue<bool>& getIconAllowOverlap() const;
void setIconAllowOverlap(const PropertyValue<bool>&);
static PropertyValue<SymbolAnchorType> getDefaultIconAnchor();
const PropertyValue<SymbolAnchorType>& getIconAnchor() const;
void setIconAnchor(const PropertyValue<SymbolAnchorType>&);
static PropertyValue<bool> getDefaultIconIgnorePlacement();
const PropertyValue<bool>& getIconIgnorePlacement() const;
void setIconIgnorePlacement(const PropertyValue<bool>&);
static PropertyValue<expression::Image> getDefaultIconImage();
const PropertyValue<expression::Image>& getIconImage() const;
void setIconImage(const PropertyValue<expression::Image>&);
static PropertyValue<bool> getDefaultIconKeepUpright();
const PropertyValue<bool>& getIconKeepUpright() const;
void setIconKeepUpright(const PropertyValue<bool>&);
static PropertyValue<std::array<float, 2>> getDefaultIconOffset();
const PropertyValue<std::array<float, 2>>& getIconOffset() const;
void setIconOffset(const PropertyValue<std::array<float, 2>>&);
static PropertyValue<bool> getDefaultIconOptional();
const PropertyValue<bool>& getIconOptional() const;
void setIconOptional(const PropertyValue<bool>&);
static PropertyValue<Padding> getDefaultIconPadding();
const PropertyValue<Padding>& getIconPadding() const;
void setIconPadding(const PropertyValue<Padding>&);
static PropertyValue<AlignmentType> getDefaultIconPitchAlignment();
const PropertyValue<AlignmentType>& getIconPitchAlignment() const;
void setIconPitchAlignment(const PropertyValue<AlignmentType>&);
static PropertyValue<float> getDefaultIconRotate();
const PropertyValue<float>& getIconRotate() const;
void setIconRotate(const PropertyValue<float>&);
static PropertyValue<AlignmentType> getDefaultIconRotationAlignment();
const PropertyValue<AlignmentType>& getIconRotationAlignment() const;
void setIconRotationAlignment(const PropertyValue<AlignmentType>&);
static PropertyValue<float> getDefaultIconSize();
const PropertyValue<float>& getIconSize() const;
void setIconSize(const PropertyValue<float>&);
static PropertyValue<IconTextFitType> getDefaultIconTextFit();
const PropertyValue<IconTextFitType>& getIconTextFit() const;
void setIconTextFit(const PropertyValue<IconTextFitType>&);
static PropertyValue<std::array<float, 4>> getDefaultIconTextFitPadding();
const PropertyValue<std::array<float, 4>>& getIconTextFitPadding() const;
void setIconTextFitPadding(const PropertyValue<std::array<float, 4>>&);
static PropertyValue<bool> getDefaultSymbolAvoidEdges();
const PropertyValue<bool>& getSymbolAvoidEdges() const;
void setSymbolAvoidEdges(const PropertyValue<bool>&);
static PropertyValue<SymbolPlacementType> getDefaultSymbolPlacement();
const PropertyValue<SymbolPlacementType>& getSymbolPlacement() const;
void setSymbolPlacement(const PropertyValue<SymbolPlacementType>&);
static PropertyValue<bool> getDefaultSymbolScreenSpace();
const PropertyValue<bool>& getSymbolScreenSpace() const;
void setSymbolScreenSpace(const PropertyValue<bool>&);
static PropertyValue<float> getDefaultSymbolSortKey();
const PropertyValue<float>& getSymbolSortKey() const;
void setSymbolSortKey(const PropertyValue<float>&);
static PropertyValue<float> getDefaultSymbolSpacing();
const PropertyValue<float>& getSymbolSpacing() const;
void setSymbolSpacing(const PropertyValue<float>&);
static PropertyValue<SymbolZOrderType> getDefaultSymbolZOrder();
const PropertyValue<SymbolZOrderType>& getSymbolZOrder() const;
void setSymbolZOrder(const PropertyValue<SymbolZOrderType>&);
static PropertyValue<bool> getDefaultTextAllowOverlap();
const PropertyValue<bool>& getTextAllowOverlap() const;
void setTextAllowOverlap(const PropertyValue<bool>&);
static PropertyValue<SymbolAnchorType> getDefaultTextAnchor();
const PropertyValue<SymbolAnchorType>& getTextAnchor() const;
void setTextAnchor(const PropertyValue<SymbolAnchorType>&);
static PropertyValue<expression::Formatted> getDefaultTextField();
const PropertyValue<expression::Formatted>& getTextField() const;
void setTextField(const PropertyValue<expression::Formatted>&);
static PropertyValue<std::vector<std::string>> getDefaultTextFont();
const PropertyValue<std::vector<std::string>>& getTextFont() const;
void setTextFont(const PropertyValue<std::vector<std::string>>&);
static PropertyValue<bool> getDefaultTextIgnorePlacement();
const PropertyValue<bool>& getTextIgnorePlacement() const;
void setTextIgnorePlacement(const PropertyValue<bool>&);
static PropertyValue<TextJustifyType> getDefaultTextJustify();
const PropertyValue<TextJustifyType>& getTextJustify() const;
void setTextJustify(const PropertyValue<TextJustifyType>&);
static PropertyValue<bool> getDefaultTextKeepUpright();
const PropertyValue<bool>& getTextKeepUpright() const;
void setTextKeepUpright(const PropertyValue<bool>&);
static PropertyValue<float> getDefaultTextLetterSpacing();
const PropertyValue<float>& getTextLetterSpacing() const;
void setTextLetterSpacing(const PropertyValue<float>&);
static PropertyValue<float> getDefaultTextLineHeight();
const PropertyValue<float>& getTextLineHeight() const;
void setTextLineHeight(const PropertyValue<float>&);
static PropertyValue<float> getDefaultTextMaxAngle();
const PropertyValue<float>& getTextMaxAngle() const;
void setTextMaxAngle(const PropertyValue<float>&);
static PropertyValue<float> getDefaultTextMaxWidth();
const PropertyValue<float>& getTextMaxWidth() const;
void setTextMaxWidth(const PropertyValue<float>&);
static PropertyValue<std::array<float, 2>> getDefaultTextOffset();
const PropertyValue<std::array<float, 2>>& getTextOffset() const;
void setTextOffset(const PropertyValue<std::array<float, 2>>&);
static PropertyValue<bool> getDefaultTextOptional();
const PropertyValue<bool>& getTextOptional() const;
void setTextOptional(const PropertyValue<bool>&);
static PropertyValue<float> getDefaultTextPadding();
const PropertyValue<float>& getTextPadding() const;
void setTextPadding(const PropertyValue<float>&);
static PropertyValue<AlignmentType> getDefaultTextPitchAlignment();
const PropertyValue<AlignmentType>& getTextPitchAlignment() const;
void setTextPitchAlignment(const PropertyValue<AlignmentType>&);
static PropertyValue<float> getDefaultTextRadialOffset();
const PropertyValue<float>& getTextRadialOffset() const;
void setTextRadialOffset(const PropertyValue<float>&);
static PropertyValue<float> getDefaultTextRotate();
const PropertyValue<float>& getTextRotate() const;
void setTextRotate(const PropertyValue<float>&);
static PropertyValue<AlignmentType> getDefaultTextRotationAlignment();
const PropertyValue<AlignmentType>& getTextRotationAlignment() const;
void setTextRotationAlignment(const PropertyValue<AlignmentType>&);
static PropertyValue<float> getDefaultTextSize();
const PropertyValue<float>& getTextSize() const;
void setTextSize(const PropertyValue<float>&);
static PropertyValue<TextTransformType> getDefaultTextTransform();
const PropertyValue<TextTransformType>& getTextTransform() const;
void setTextTransform(const PropertyValue<TextTransformType>&);
static PropertyValue<std::vector<TextVariableAnchorType>> getDefaultTextVariableAnchor();
const PropertyValue<std::vector<TextVariableAnchorType>>& getTextVariableAnchor() const;
void setTextVariableAnchor(const PropertyValue<std::vector<TextVariableAnchorType>>&);
static PropertyValue<VariableAnchorOffsetCollection> getDefaultTextVariableAnchorOffset();
const PropertyValue<VariableAnchorOffsetCollection>& getTextVariableAnchorOffset() const;
void setTextVariableAnchorOffset(const PropertyValue<VariableAnchorOffsetCollection>&);
static PropertyValue<std::vector<TextWritingModeType>> getDefaultTextWritingMode();
const PropertyValue<std::vector<TextWritingModeType>>& getTextWritingMode() const;
void setTextWritingMode(const PropertyValue<std::vector<TextWritingModeType>>&);
// Paint properties
static PropertyValue<Color> getDefaultIconColor();
const PropertyValue<Color>& getIconColor() const;
void setIconColor(const PropertyValue<Color>&);
void setIconColorTransition(const TransitionOptions&);
TransitionOptions getIconColorTransition() const;
static PropertyValue<float> getDefaultIconHaloBlur();
const PropertyValue<float>& getIconHaloBlur() const;
void setIconHaloBlur(const PropertyValue<float>&);
void setIconHaloBlurTransition(const TransitionOptions&);
TransitionOptions getIconHaloBlurTransition() const;
static PropertyValue<Color> getDefaultIconHaloColor();
const PropertyValue<Color>& getIconHaloColor() const;
void setIconHaloColor(const PropertyValue<Color>&);
void setIconHaloColorTransition(const TransitionOptions&);
TransitionOptions getIconHaloColorTransition() const;
static PropertyValue<float> getDefaultIconHaloWidth();
const PropertyValue<float>& getIconHaloWidth() const;
void setIconHaloWidth(const PropertyValue<float>&);
void setIconHaloWidthTransition(const TransitionOptions&);
TransitionOptions getIconHaloWidthTransition() const;
static PropertyValue<float> getDefaultIconOpacity();
const PropertyValue<float>& getIconOpacity() const;
void setIconOpacity(const PropertyValue<float>&);
void setIconOpacityTransition(const TransitionOptions&);
TransitionOptions getIconOpacityTransition() const;
static PropertyValue<std::array<float, 2>> getDefaultIconTranslate();
const PropertyValue<std::array<float, 2>>& getIconTranslate() const;
void setIconTranslate(const PropertyValue<std::array<float, 2>>&);
void setIconTranslateTransition(const TransitionOptions&);
TransitionOptions getIconTranslateTransition() const;
static PropertyValue<TranslateAnchorType> getDefaultIconTranslateAnchor();
const PropertyValue<TranslateAnchorType>& getIconTranslateAnchor() const;
void setIconTranslateAnchor(const PropertyValue<TranslateAnchorType>&);
void setIconTranslateAnchorTransition(const TransitionOptions&);
TransitionOptions getIconTranslateAnchorTransition() const;
static PropertyValue<Color> getDefaultTextColor();
const PropertyValue<Color>& getTextColor() const;
void setTextColor(const PropertyValue<Color>&);
void setTextColorTransition(const TransitionOptions&);
TransitionOptions getTextColorTransition() const;
static PropertyValue<float> getDefaultTextHaloBlur();
const PropertyValue<float>& getTextHaloBlur() const;
void setTextHaloBlur(const PropertyValue<float>&);
void setTextHaloBlurTransition(const TransitionOptions&);
TransitionOptions getTextHaloBlurTransition() const;
static PropertyValue<Color> getDefaultTextHaloColor();
const PropertyValue<Color>& getTextHaloColor() const;
void setTextHaloColor(const PropertyValue<Color>&);
void setTextHaloColorTransition(const TransitionOptions&);
TransitionOptions getTextHaloColorTransition() const;
static PropertyValue<float> getDefaultTextHaloWidth();
const PropertyValue<float>& getTextHaloWidth() const;
void setTextHaloWidth(const PropertyValue<float>&);
void setTextHaloWidthTransition(const TransitionOptions&);
TransitionOptions getTextHaloWidthTransition() const;
static PropertyValue<float> getDefaultTextOpacity();
const PropertyValue<float>& getTextOpacity() const;
void setTextOpacity(const PropertyValue<float>&);
void setTextOpacityTransition(const TransitionOptions&);
TransitionOptions getTextOpacityTransition() const;
static PropertyValue<std::array<float, 2>> getDefaultTextTranslate();
const PropertyValue<std::array<float, 2>>& getTextTranslate() const;
void setTextTranslate(const PropertyValue<std::array<float, 2>>&);
void setTextTranslateTransition(const TransitionOptions&);
TransitionOptions getTextTranslateTransition() const;
static PropertyValue<TranslateAnchorType> getDefaultTextTranslateAnchor();
const PropertyValue<TranslateAnchorType>& getTextTranslateAnchor() const;
void setTextTranslateAnchor(const PropertyValue<TranslateAnchorType>&);
void setTextTranslateAnchorTransition(const TransitionOptions&);
TransitionOptions getTextTranslateAnchorTransition() const;
// Private implementation
class Impl;
const Impl& impl() const;
Mutable<Impl> mutableImpl() const;
SymbolLayer(Immutable<Impl>);
std::unique_ptr<Layer> cloneRef(const std::string& id) const final;
protected:
// Dynamic properties
std::optional<conversion::Error> setPropertyInternal(const std::string& name, const conversion::Convertible& value) final;
StyleProperty getProperty(const std::string& name) const final;
Value serialize() const final;
Mutable<Layer::Impl> mutableBaseImpl() const final;
};
} // namespace style
} // namespace mln
// clang-format on