Files
MapLibreParticleLab/platform/qt/src/map_p.hpp
Tadej Novak 5b3d936521 [qt] Rename QMapboxGL to QMapLibreGL (#338)
* Rename QMapboxGL to QMapLibreGL

* Add missing QDebug includes

* Fix Qt CMake config

* Fix geojson warning

* Remove redundant OpenGL dependency

* Put everything under QMapLibreGL namespace

* Reorganise headers

Co-authored-by: Rinigus <rinigus.git@gmail.com>
2022-07-03 20:30:46 +02:00

74 lines
2.0 KiB
C++

#pragma once
#include <QMapLibreGL/Map>
#include "utils/map_observer.hpp"
#include "utils/map_renderer.hpp"
#include <mbgl/actor/actor.hpp>
#include <mbgl/map/map.hpp>
#include <mbgl/renderer/renderer_frontend.hpp>
#include <mbgl/storage/resource_transform.hpp>
#include <mbgl/util/geo.hpp>
#include <QObject>
#include <QSize>
#include <atomic>
#include <memory>
namespace QMapLibreGL {
class MapPrivate : public QObject, public mbgl::RendererFrontend
{
Q_OBJECT
public:
explicit MapPrivate(Map *, const Settings &, const QSize &size, qreal pixelRatio);
virtual ~MapPrivate();
// mbgl::RendererFrontend implementation.
void reset() final {}
void setObserver(mbgl::RendererObserver &) final;
void update(std::shared_ptr<mbgl::UpdateParameters>) final;
// These need to be called on the same thread.
void createRenderer();
void destroyRenderer();
void render();
void setFramebufferObject(quint32 fbo, const QSize& size);
using PropertySetter = mbgl::optional<mbgl::style::conversion::Error> (mbgl::style::Layer::*)(const std::string&, const mbgl::style::conversion::Convertible&);
bool setProperty(const PropertySetter& setter, const QString& layer, const QString& name, const QVariant& value);
mbgl::EdgeInsets margins;
std::unique_ptr<mbgl::Map> mapObj{};
QVector<QPair<QString, QString>> defaultStyles;
public slots:
void requestRendering();
signals:
void needsRendering();
private:
Q_DISABLE_COPY(MapPrivate)
std::recursive_mutex m_mapRendererMutex;
std::shared_ptr<mbgl::RendererObserver> m_rendererObserver{};
std::shared_ptr<mbgl::UpdateParameters> m_updateParameters{};
std::unique_ptr<MapObserver> m_mapObserver{};
std::unique_ptr<MapRenderer> m_mapRenderer{};
std::unique_ptr<mbgl::Actor<mbgl::ResourceTransform::TransformCallback>> m_resourceTransform{};
Settings::GLContextMode m_mode;
qreal m_pixelRatio;
QString m_localFontFamily;
std::atomic_flag m_renderQueued = ATOMIC_FLAG_INIT;
};
} // namespace QMapLibreGL