90 lines
2.5 KiB
C++
90 lines
2.5 KiB
C++
#include "storage.hpp"
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#include <uv.h>
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#include <mbgl/storage/default_file_source.hpp>
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#include <mbgl/platform/platform.hpp>
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TEST_F(Storage, AssetEmptyFile) {
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SCOPED_TEST(EmptyFile)
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using namespace mbgl;
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#ifdef MBGL_ASSET_ZIP
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DefaultFileSource fs(nullptr, uv_default_loop(), "test/fixtures/storage/assets.zip");
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#else
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DefaultFileSource fs(nullptr, uv_default_loop());
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#endif
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fs.request({ Resource::Unknown, "asset://TEST_DATA/fixtures/storage/empty" },
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uv_default_loop(),
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[&](const Response &res) {
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EXPECT_EQ(Response::Successful, res.status);
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EXPECT_EQ(0ul, res.data.size());
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EXPECT_EQ(0, res.expires);
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EXPECT_LT(1420000000, res.modified);
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EXPECT_NE("", res.etag);
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EXPECT_EQ("", res.message);
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EmptyFile.finish();
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});
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uv_run(uv_default_loop(), UV_RUN_DEFAULT);
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}
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TEST_F(Storage, AssetNonEmptyFile) {
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SCOPED_TEST(NonEmptyFile)
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using namespace mbgl;
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#ifdef MBGL_ASSET_ZIP
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DefaultFileSource fs(nullptr, uv_default_loop(), "test/fixtures/storage/assets.zip");
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#else
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DefaultFileSource fs(nullptr, uv_default_loop());
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#endif
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fs.request({ Resource::Unknown, "asset://TEST_DATA/fixtures/storage/nonempty" },
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uv_default_loop(),
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[&](const Response &res) {
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EXPECT_EQ(Response::Successful, res.status);
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EXPECT_EQ(16ul, res.data.size());
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EXPECT_EQ(0, res.expires);
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EXPECT_LT(1420000000, res.modified);
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EXPECT_NE("", res.etag);
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EXPECT_EQ("", res.message);
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EXPECT_EQ("content is here\n", res.data);
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NonEmptyFile.finish();
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});
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uv_run(uv_default_loop(), UV_RUN_DEFAULT);
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}
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TEST_F(Storage, AssetNonExistentFile) {
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SCOPED_TEST(NonExistentFile)
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using namespace mbgl;
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#ifdef MBGL_ASSET_ZIP
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DefaultFileSource fs(nullptr, uv_default_loop(), "test/fixtures/storage/assets.zip");
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#else
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DefaultFileSource fs(nullptr, uv_default_loop());
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#endif
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fs.request({ Resource::Unknown, "asset://TEST_DATA/fixtures/storage/does_not_exist" },
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uv_default_loop(),
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[&](const Response &res) {
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EXPECT_EQ(Response::Error, res.status);
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EXPECT_EQ(0ul, res.data.size());
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EXPECT_EQ(0, res.expires);
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EXPECT_EQ(0, res.modified);
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EXPECT_EQ("", res.etag);
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#ifdef MBGL_ASSET_ZIP
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EXPECT_EQ("No such file", res.message);
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#elif MBGL_ASSET_FS
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EXPECT_EQ("no such file or directory", res.message);
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#endif
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NonExistentFile.finish();
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});
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uv_run(uv_default_loop(), UV_RUN_DEFAULT);
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}
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