This patch will make Mapbox GL Core never use OpenGL directly. We should consider locking into OpenGL ES 2.0 to simplify the code path and remove #ifdefs.
19 lines
881 B
C++
19 lines
881 B
C++
#include <mbgl/gl/depth_mode.hpp>
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#include <mbgl/gl/defines.hpp>
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#include <mbgl/util/traits.hpp>
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namespace mbgl {
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namespace gl {
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static_assert(underlying_type(DepthMode::Never) == GL_NEVER, "OpenGL enum mismatch");
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static_assert(underlying_type(DepthMode::Less) == GL_LESS, "OpenGL enum mismatch");
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static_assert(underlying_type(DepthMode::Equal) == GL_EQUAL, "OpenGL enum mismatch");
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static_assert(underlying_type(DepthMode::LessEqual) == GL_LEQUAL, "OpenGL enum mismatch");
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static_assert(underlying_type(DepthMode::Greater) == GL_GREATER, "OpenGL enum mismatch");
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static_assert(underlying_type(DepthMode::NotEqual) == GL_NOTEQUAL, "OpenGL enum mismatch");
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static_assert(underlying_type(DepthMode::GreaterEqual) == GL_GEQUAL, "OpenGL enum mismatch");
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static_assert(underlying_type(DepthMode::Always) == GL_ALWAYS, "OpenGL enum mismatch");
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} // namespace gl
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} // namespace mbgl
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