15 KiB
15 KiB
master
- Add
symbol-z-ordersymbol layout property to style spec #12783 - Add
crossSourceCollisionsmap option, with default oftrue. When set tofalse, cross-source collision detection is disabled. ([#12820] (https://github.com/mapbox/mapbox-gl-native/issues/12820)) - Fixed bugs in coercion expression operators ("to-array" applied to empty arrays, "to-color" applied to colors, and "to-number" applied to null) #12864
- Fixed an issue where fill and line layers would occasionally flicker on zoom (#12982)
4.0.0
- Many new features and enhancements, including:
- Expressions
- Hillshade layer type
- Heatmap layer type
- Line gradients
- Improve label collision
- Support for data-driven values for more style properties
- Support for rendering with SwiftShader rather than hardware GPU
- Improved performance and stability
- Don't default-show text/icons that depend on the placement of a paired icon/text #12483
- Fix symbol querying for annotations near tile boundaries at high zoom. (#12472)
- The
Mapconstructor now accepts amodeoption which can be either"static"(default) or"tile". It must be set to"tile"when rendering individual tiles in order for the symbols to match across tiles. - Remove unnecessary memory use when collision debug mode is not enabled (#12294)
- Added support for rendering
symbol-placement: line-center(#12337) - Fix rendering of fill outlines that have a different color than the fill itself (#9699)
- Add support for feature expressions in
line-pattern,fill-pattern, andfill-extrusion-patternproperties. #12284
3.5.8 - October 19, 2017
- Fixes an issue that causes memory leaks when not deleting the frontend object in NodeMap::release()
- Fixes a crash in Earcut: #10245
3.5.7 - October 9, 2017
- Fixed an issue causing synchronous resource requests to stall #10153
3.5.6 - September 29, 2017
- Protects against requests which throw #9554
- Fixed an issue around reusing a map object #9554
- Fixed an issue in test #9553
- Increased the default maximum zoom level from 20 to 22 (#9835)
3.5.5 - July 14, 2017
- Provide debuggable release builds for node packages #9497
3.5.4 - June 6, 2017
- Add support for ImageSource #8968
- Fixed an issue with
map.addImage()which would cause added images to randomly be replaced with images found the style's sprite sheet (#9119)
3.5.3 - May 30, 2017
- Fixed a regression around
line-dasharraryandfill-patternthat caused these properties to sometimes not render correctly (#9130)
3.5.2 - May 18, 2017
- Fixed a memory leak (#8884)
3.5.1 - May 8, 2017
- Adds Node v6 binaries. Note, Node v4 binaries will be removed on August 1st. (#8884)
- Adds linux debug binaries (#8865)
3.5.0 - April 20, 2017
- Fixed an issue where raster tiles that were not found caused
map.render()to hang (#8769) - Adds method
map.cancel()which cancels an ongoingrendercall. (#8249)
3.4.7 - March 15, 2017
- Fixed MacOS Release builds (8409)
3.4.6 - March 14, 2017
3.4.5 - March 14, 2017
- Fixed a memory hang issue after GlyphAtlas was refactored (#8394)
3.4.4 - January 10, 2017
- Updates the node binary publish location on s3 to reflect new package name (#7653)
3.4.3 - January 9, 2017
- Adds
map.addImage()andmap.removeImage()APIs (#7610)
3.4.2 - November 15, 2016
- Switches back to publishing Linux binaries with GLX, to eliminate a runtime dependency on
libOSMesa.so.8and enable dynamically linking againstlibGL.soprovided by an alternate implementation, such as the NVIDIA proproetary drivers (#7503)
3.4.1 - November 10, 2016
- Skips assigning clip IDs to tiles that won't be rendered, mitigating a
stencil mask overflowerror (#6871) - Fixes camera logic to avoid unnecessary or redundant setting of camera options (#6990)
3.4.0 - November 2, 2016
- Fixes Bitrise configuration to automatically publish macOS binaries (#6789)
- Switches from using individual thread pools for each
mbgl::Mapobject to sharing the built-in Node.js thread pool for NodeMap implementations (#6687)
3.3.3 - September 6, 2016
- Switches to using a NodeRequest member function (with a JavaScript shim in front to preserve the API) instead of a new
v8::Contextto avoid a memory leak (#5704) map.loadcan now throw when failing to parse an invalid style (#6151)- Explicitly links the OpenGL framework for compatibility with macOS Sierra (#6015)
3.3.2 - August 1, 2016
- Fixes Node.js binary publishing to build with
BUILDTYPE=Release(#5838)
3.3.1 - July 29, 2016
- Fixes
minzoomandmaxzoomproperties (#5828) - Fixes
RunLoop::runOnce()to useUV_RUN_NOWAITinstead ofUV_RUN_ONCE(which can block the libuv threadpool) (#5758) - Map debug options 'overdraw' and 'stencil clip' are now disabled (no-ops) in release mode (#5555)
3.3.0 - July 14, 2016
- Adds runtime styling API (#5318, #5380, #5428, #5429, #5462, #5614, #5670)
- Adds
BUILDTYPE=Debugsupport tomake node(#5474) - Fixes a memory leak in
NodeRequest(#5529)
3.2.1 - June 7, 2016
- Fixes a memory leak in raster image data (#5269)
3.2.0 - June 3, 2016
- Switches to earcut.hpp for tessellation (#2444)
3.1.3 - May 27, 2016
- Fixes a leak in TexturePoolHolder (#5141)
- Fixes a bug where a callback would be fired after an AsyncRequest had been cancelled (#5162)
3.1.2 - April 26, 2016
- Fixes a race condition with animated transitions (#4836)
3.1.1 - April 11, 2016
- Moves node-pre-gyp from
bundledDependenciestopreinstall(#4680)
3.1.0 - April 8, 2016
- Adds debug render options (#3840)
- Fixes circle bucket rendering on tile boundaries (#3764)
- Fixes a segfault caused by improperly disposing the entire module in the
NodeLogdestructor (#4639) - Fixes an issue with vanishing GeoJSON layers at high zoom levels (#4632)
- Fixes inheritance from EventEmitter (#4567)
- Fixes intermittent
stencil mask overflowerror (#962) - Drops support for Node.js v5.x prebuilt binaries due to ongoing npm3 instability (#4370)
3.0.2 - February 4, 2016
- Fixes a memory leak in
NodeMap::request(#3829) - Increases default max zoom level from 18 to 20 (#3712)
- Support tiles with non-4096 extents (#3766)
3.0.1 - January 26, 2016
3.0.0 - January 21, 2016
- Drops support for Node.js v0.10.x (#3635)
- Fixes label clipping issues with
symbol-avoid-edges(#3623) - Avoids label placement around sharp zig-zags (#3640)
2.2.2 - January 19, 2016
- Fixes a bug with non-deterministic label placement #3543
2.2.1 - January 7, 2016
- Fixes a bug which clipped labels at tile boundaries #2829
2.2.0 - December 16, 2015
- Adds support for GeoJSON sources #2161
2.1.0 - December 8, 2015
- Adds
line-offsetstyle property support
2.0.1 - November 25, 2015
- Test and publish binaries for Node.js v5.x. (#3129)
2.0.0 - November 24, 2015
- Integrates Node.js bindings into core mapbox-gl-native project. (#2179)
- Adds Node.js v4.x and io.js v3.x support. (#2261)
- Requires an options object argument to
new mbgl.Map()(with requiredrequestand optionalcancelmethods), dropsmbgl.FileSource. (mapbox/node-mapbox-gl-native#143) - Changes
requestsemantics to pass a second, callback argument instead of needing to callreq.respond. (#2299) - Accepts optional
ratio(defaults to1.0) inmbgl.Mapoptions argument. Map pixel ratio is now immutable and can no longer be set with render options. (a8d9b92, #1799, #2937) - Swaps array order in render options
centerargument to[lng, lat]for consistency with GeoJSON and mapbox-gl-js. (#2935) - Adds render option
pitch. (#2702) map.rendernow returns a raw image buffer instead of an object withwidth,heightandpixelsproperties. (#2262)- Adds support for rendering mapbox-gl-style-spec v8 styles.
- No longer loads resources before a render request is made. (
55d25a8) - Fixes a bug which prevented raster tiles that
404'ed from rendering. (#2458) - Fade transitions are now ignored to prevent half faded labels. (#942)
- Labels can now line wrap on hyphens and other punctuation. (#2598)
1.1.3 - June 25, 2015
- Removes deprecated mbgl::Environment from NodeLogObserver.
1.1.2 - June 22, 2015
- Check libuv version semver-ishly, fixes segfaults in Node.js 0.12.x and io.js.
- Fixes segfault, throws JavaScript error instead when attempting to render without first loading a style.
- Bumps mbgl submodule to v0.4.0
1.1.1 - June 16, 2015
- Bumps mbgl submodule to v0.3.5
1.1.0 - June 15, 2015
- Adds Node.js v0.12.x and io.js support.
- Adds
map.release()method for manual cleanup of map resources. - Fixes garbage collection of NodeMap objects.
- Returns an error callback for failed NodeFileSource requests.
- Fixes handling of corrupt NodeFileSource request data.
- Implements request coalescing to fix NodeRequest cancellation.
- Removes
setAccessTokenmethod from NodeMap,mapbox://URLs should be handled throughNodeFileSourcenow. - Updates build scripts and Travis CI configuration.
- Logs Environment ID and thread name when in an Environment scope.
- Refactors NodeLog to implement mbgl::Log::Observer.
- Fixes uncaught exception from missing sprites.
- Fixes Unicode glyph range end.
1.0.3 - April 3, 2015
- Fixes crash during garbage collection by assigning FileSource handle to a v8::Persistent in NodeMap constructor.
1.0.2 - April 2, 2015
- Initialize shared display connection at module load time to avoid race condition when display connection is initialized on-demand.
1.0.1 - March 19, 2015
- Adapts NodeFileSource around mbgl::Environment additions.
- Adapts to minor changes in mapbox-gl-test-suite.
- Adds tests for gzipped vector tile handling.
- Cleans up documentation.
1.0.0 - February 25, 2015
- Initial release.