I regenerated assets.zip so that all file paths have an `assets/` prefix, as the Android AssetFileSource implementation asserts, and removed `TEST_DATA` from the paths.
29 lines
671 B
C++
29 lines
671 B
C++
#ifndef MBGL_STORAGE_DEFAULT_FILE_SOURCE
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#define MBGL_STORAGE_DEFAULT_FILE_SOURCE
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#include <mbgl/storage/file_source.hpp>
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namespace mbgl {
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class DefaultFileSource : public FileSource {
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public:
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DefaultFileSource(const std::string& cachePath, const std::string& assetRoot);
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~DefaultFileSource() override;
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void setAccessToken(const std::string&);
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std::string getAccessToken() const;
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void setMaximumCacheSize(uint64_t size);
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void setMaximumCacheEntrySize(uint64_t size);
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std::unique_ptr<FileRequest> request(const Resource&, Callback) override;
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private:
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class Impl;
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const std::unique_ptr<Impl> impl;
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};
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} // namespace mbgl
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#endif
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