84 lines
2.8 KiB
C++
84 lines
2.8 KiB
C++
#include <mbgl/renderer/buckets/debug_bucket.hpp>
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#include <mbgl/programs/fill_program.hpp>
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#include <mbgl/geometry/debug_font_data.hpp>
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#include <mbgl/tile/tile_id.hpp>
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#include <mbgl/util/string.hpp>
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#include <cmath>
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#include <string>
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#include <vector>
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namespace mbgl {
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DebugBucket::DebugBucket(const OverscaledTileID& id,
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const bool renderable_,
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const bool complete_,
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optional<Timestamp> modified_,
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optional<Timestamp> expires_,
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MapDebugOptions debugMode_,
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gl::Context& context)
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: renderable(renderable_),
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complete(complete_),
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modified(std::move(modified_)),
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expires(std::move(expires_)),
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debugMode(debugMode_) {
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gl::VertexVector<FillLayoutVertex> vertices;
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gl::IndexVector<gfx::Lines> indices;
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auto addText = [&] (const std::string& text, double left, double baseline, double scale) {
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for (uint8_t c : text) {
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if (c < 32 || c >= 127)
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continue;
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optional<Point<int16_t>> prev;
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const glyph& glyph = simplex[c - 32];
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for (int32_t j = 0; j < glyph.length; j += 2) {
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if (glyph.data[j] == -1 && glyph.data[j + 1] == -1) {
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prev = {};
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} else {
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Point<int16_t> p {
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int16_t(::round(left + glyph.data[j] * scale)),
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int16_t(::round(baseline - glyph.data[j + 1] * scale))
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};
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vertices.emplace_back(FillProgram::layoutVertex(p));
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if (prev) {
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indices.emplace_back(vertices.vertexSize() - 2,
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vertices.vertexSize() - 1);
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}
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prev = p;
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}
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}
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left += glyph.width * scale;
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}
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};
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double baseline = 200;
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if (debugMode & MapDebugOptions::ParseStatus) {
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const std::string text = util::toString(id) + " - " +
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(complete ? "complete" : renderable ? "renderable" : "pending");
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addText(text, 50, baseline, 5);
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baseline += 200;
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}
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if (debugMode & MapDebugOptions::Timestamps && modified && expires) {
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const std::string modifiedText = "modified: " + util::iso8601(*modified);
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addText(modifiedText, 50, baseline, 5);
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const std::string expiresText = "expires: " + util::iso8601(*expires);
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addText(expiresText, 50, baseline + 200, 5);
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}
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segments.emplace_back(0, 0, vertices.vertexSize(), indices.indexSize());
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vertexBuffer = context.createVertexBuffer(std::move(vertices));
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indexBuffer = context.createIndexBuffer(std::move(indices));
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}
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} // namespace mbgl
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