Files
MapLibreParticleLab/platform/android/src/android_renderer_backend.cpp

64 lines
1.4 KiB
C++
Executable File

#include "android_renderer_backend.hpp"
#include <mbgl/gl/context.hpp>
#include <EGL/egl.h>
#include <cassert>
namespace mbgl {
namespace android {
/**
* From mbgl::View
*/
void AndroidRendererBackend::bind() {
assert(BackendScope::exists());
setFramebufferBinding(0);
setViewport(0, 0, getFramebufferSize());
}
/**
* From mbgl::RendererBackend.
*/
gl::ProcAddress AndroidRendererBackend::getExtensionFunctionPointer(const char* name) {
assert(BackendScope::exists());
return eglGetProcAddress(name);
}
void AndroidRendererBackend::updateViewPort() {
assert(BackendScope::exists());
setViewport(0, 0, getFramebufferSize());
}
void AndroidRendererBackend::resizeFramebuffer(int width, int height) {
fbWidth = width;
fbHeight = height;
}
PremultipliedImage AndroidRendererBackend::readFramebuffer() const {
assert(BackendScope::exists());
return RendererBackend::readFramebuffer(getFramebufferSize());
}
mbgl::Size AndroidRendererBackend::getFramebufferSize() const {
return { static_cast<uint32_t>(fbWidth), static_cast<uint32_t>(fbHeight) };
}
/**
* From mbgl::RendererBackend.
*/
void AndroidRendererBackend::updateAssumedState() {
assumeFramebufferBinding(0);
assumeViewport(0, 0, getFramebufferSize());
}
void AndroidRendererBackend::markContextLost() {
if (context) {
context->setCleanupOnDestruction(false);
}
}
} // namespace android
} // namspace mbgl