Files
MapLibreParticleLab/test/storage/asset_file_source.test.cpp
Thiago Marcos P. Santos 7e8bdadb91 [core] Rename ThreadedObject to Thread
Now that the old Thread class is gone, we can give ThreadedObject
a better name.
2017-06-21 14:30:09 +03:00

154 lines
4.3 KiB
C++

#include <mbgl/storage/asset_file_source.hpp>
#include <mbgl/util/platform.hpp>
#include <mbgl/util/chrono.hpp>
#include <mbgl/util/run_loop.hpp>
#include <mbgl/util/thread.hpp>
#include <mbgl/actor/actor_ref.hpp>
#include <gtest/gtest.h>
#include <atomic>
using namespace mbgl;
#if !ANDROID
TEST(AssetFileSource, Load) {
util::RunLoop loop;
AssetFileSource fs("test/fixtures/storage/assets");
// iOS seems to run out of file descriptors...
#if TARGET_OS_IPHONE
unsigned numThreads = 30;
#else
unsigned numThreads = 50;
#endif
std::atomic_uint completed(numThreads);
class TestWorker {
public:
TestWorker(ActorRef<TestWorker>, mbgl::AssetFileSource* fs_) : fs(fs_) {}
void run(std::function<void()> endCallback) {
const std::string asset("asset://nonempty");
requestCallback = [this, asset, endCallback](mbgl::Response res) {
EXPECT_EQ(nullptr, res.error);
ASSERT_TRUE(res.data.get());
EXPECT_EQ("content is here\n", *res.data);
if (!--numRequests) {
endCallback();
request.reset();
} else {
request = fs->request({ mbgl::Resource::Unknown, asset }, requestCallback);
}
};
request = fs->request({ mbgl::Resource::Unknown, asset }, requestCallback);
}
private:
unsigned numRequests = 1000;
mbgl::AssetFileSource* fs;
std::unique_ptr<mbgl::AsyncRequest> request;
std::function<void(mbgl::Response)> requestCallback;
};
std::vector<std::unique_ptr<util::Thread<TestWorker>>> threads;
for (unsigned i = 0; i < numThreads; ++i) {
std::unique_ptr<util::Thread<TestWorker>> thread =
std::make_unique<util::Thread<TestWorker>>("Test", &fs);
thread->actor().invoke(&TestWorker::run, [&] { if (!--completed) loop.stop(); });
threads.push_back(std::move(thread));
}
loop.run();
}
TEST(AssetFileSource, EmptyFile) {
util::RunLoop loop;
AssetFileSource fs("test/fixtures/storage/assets");
std::unique_ptr<AsyncRequest> req = fs.request({ Resource::Unknown, "asset://empty" }, [&](Response res) {
req.reset();
EXPECT_EQ(nullptr, res.error);
ASSERT_TRUE(res.data.get());
EXPECT_EQ("", *res.data);
loop.stop();
});
loop.run();
}
TEST(AssetFileSource, NonEmptyFile) {
util::RunLoop loop;
AssetFileSource fs("test/fixtures/storage/assets");
std::unique_ptr<AsyncRequest> req = fs.request({ Resource::Unknown, "asset://nonempty" }, [&](Response res) {
req.reset();
EXPECT_EQ(nullptr, res.error);
ASSERT_TRUE(res.data.get());
EXPECT_EQ("content is here\n", *res.data);
loop.stop();
});
loop.run();
}
TEST(AssetFileSource, NonExistentFile) {
util::RunLoop loop;
AssetFileSource fs("test/fixtures/storage/assets");
std::unique_ptr<AsyncRequest> req = fs.request({ Resource::Unknown, "asset://does_not_exist" }, [&](Response res) {
req.reset();
ASSERT_NE(nullptr, res.error);
EXPECT_EQ(Response::Error::Reason::NotFound, res.error->reason);
ASSERT_FALSE(res.data.get());
// Do not assert on platform-specific error message.
loop.stop();
});
loop.run();
}
TEST(AssetFileSource, ReadDirectory) {
util::RunLoop loop;
AssetFileSource fs("test/fixtures/storage/assets");
std::unique_ptr<AsyncRequest> req = fs.request({ Resource::Unknown, "asset://directory" }, [&](Response res) {
req.reset();
ASSERT_NE(nullptr, res.error);
EXPECT_EQ(Response::Error::Reason::NotFound, res.error->reason);
ASSERT_FALSE(res.data.get());
// Do not assert on platform-specific error message.
loop.stop();
});
loop.run();
}
TEST(AssetFileSource, URLEncoding) {
util::RunLoop loop;
AssetFileSource fs("test/fixtures/storage/assets");
std::unique_ptr<AsyncRequest> req = fs.request({ Resource::Unknown, "asset://%6eonempty" }, [&](Response res) {
req.reset();
EXPECT_EQ(nullptr, res.error);
ASSERT_TRUE(res.data.get());
EXPECT_EQ("content is here\n", *res.data);
loop.stop();
});
loop.run();
}
#endif