12 lines
339 B
C++
12 lines
339 B
C++
#include <mbgl/gfx/rendering_stats.hpp>
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namespace mbgl {
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namespace gfx {
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bool RenderingStats::isZero() const {
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return numActiveTextures == 0 && numCreatedTextures == 0 && numBuffers == 0 && numFrameBuffers == 0 &&
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memTextures == 0 && memIndexBuffers == 0 && memVertexBuffers == 0;
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}
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} // namespace gfx
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} // namespace mbgl
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