Files
MapLibreParticleLab/include/mbgl/mtl/drawable.hpp
2023-11-29 02:57:51 +00:00

80 lines
1.9 KiB
C++

#pragma once
#include <mbgl/gfx/drawable.hpp>
#include <mbgl/gfx/draw_mode.hpp>
#include <mbgl/mtl/upload_pass.hpp>
#include <mbgl/programs/segment.hpp>
#include <memory>
namespace mbgl {
template <class AttributeList>
class Segment;
namespace gfx {
class IndexBuffer;
class UploadPass;
class VertexBufferResource;
using UniqueVertexBufferResource = std::unique_ptr<VertexBufferResource>;
} // namespace gfx
namespace mtl {
class RenderPass;
class Texture2D;
class VertexArray;
class Drawable : public gfx::Drawable {
public:
Drawable(std::string name);
~Drawable() override;
void draw(PaintParameters&) const override;
struct DrawSegment;
void setIndexData(gfx::IndexVectorBasePtr, std::vector<UniqueDrawSegment> segments) override;
void setVertices(std::vector<uint8_t>&&, std::size_t, gfx::AttributeDataType) override;
const gfx::UniformBufferArray& getUniformBuffers() const override;
gfx::UniformBufferArray& mutableUniformBuffers() override;
void setVertexAttrNameId(const StringIdentity);
void upload(gfx::UploadPass&);
void setColorMode(const gfx::ColorMode&) override;
void setShader(gfx::ShaderProgramBasePtr) override;
void setEnableStencil(bool) override;
void setEnableDepth(bool) override;
void setSubLayerIndex(int32_t) override;
void setDepthType(gfx::DepthMaskType) override;
protected:
// For testing only.
Drawable(std::unique_ptr<Impl>);
void bindAttributes(RenderPass&) const noexcept;
void unbindAttributes(RenderPass&) const noexcept {}
void bindUniformBuffers(RenderPass&) const noexcept;
void unbindUniformBuffers(RenderPass&) const noexcept {}
void bindTextures(RenderPass&) const noexcept;
void unbindTextures(RenderPass&) const noexcept;
void uploadTextures(UploadPass&) const noexcept;
class Impl;
const std::unique_ptr<Impl> impl;
};
} // namespace mtl
} // namespace mbgl