Files
MapLibreParticleLab/platform/macos/core-files.json
Thiago Marcos P. Santos 690833ef92 [core] Switch to the new OpenGL abstraction
This patch will make Mapbox GL Core never use OpenGL
directly. We should consider locking into OpenGL ES 2.0
to simplify the code path and remove #ifdefs.
2019-02-12 19:42:08 +02:00

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{
"//": "This file can be edited manually and is the canonical source.",
"sources": [
"platform/darwin/src/collator.mm",
"platform/darwin/src/gl_functions.cpp",
"platform/darwin/src/image.mm",
"platform/darwin/src/local_glyph_rasterizer.mm",
"platform/darwin/src/logging_nslog.mm",
"platform/darwin/src/nsthread.mm",
"platform/darwin/src/reachability.m",
"platform/darwin/src/string_nsstring.mm",
"platform/default/src/mbgl/gl/headless_backend.cpp",
"platform/default/src/mbgl/gl/headless_frontend.cpp",
"platform/default/src/mbgl/map/map_snapshotter.cpp",
"platform/default/src/mbgl/text/bidi.cpp",
"platform/default/src/mbgl/util/default_thread_pool.cpp",
"platform/default/src/mbgl/util/png_writer.cpp",
"platform/default/src/mbgl/util/shared_thread_pool.cpp",
"platform/default/src/mbgl/util/thread_local.cpp",
"platform/default/src/mbgl/util/utf.cpp"
],
"public_headers": {
"mbgl/storage/reachability.h": "platform/darwin/include/mbgl/storage/reachability.h",
"mbgl/util/image+MGLAdditions.hpp": "platform/darwin/include/mbgl/util/image+MGLAdditions.hpp",
"mbgl/gl/headless_backend.hpp": "platform/default/include/mbgl/gl/headless_backend.hpp",
"mbgl/gl/headless_frontend.hpp": "platform/default/include/mbgl/gl/headless_frontend.hpp",
"mbgl/map/map_snapshotter.hpp": "platform/default/include/mbgl/map/map_snapshotter.hpp",
"mbgl/util/default_thread_pool.hpp": "platform/default/include/mbgl/util/default_thread_pool.hpp",
"mbgl/util/shared_thread_pool.hpp": "platform/default/include/mbgl/util/shared_thread_pool.hpp"
},
"private_headers": {
"CFHandle.hpp": "platform/darwin/src/CFHandle.hpp"
}
}