Files
MapLibreParticleLab/include/mbgl/layermanager/circle_layer_factory.hpp
Mikhail Pozdnyakov e800f37547 [core] Layer manager is responsible for buckets and layouts creation
This is a step to stop using of render layers in tile worker thread.
2019-02-25 13:47:56 +02:00

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582 B
C++

#pragma once
#include <mbgl/layermanager/layer_factory.hpp>
namespace mbgl {
class CircleLayerFactory : public LayerFactory {
protected:
const style::LayerTypeInfo* getTypeInfo() const noexcept final;
std::unique_ptr<style::Layer> createLayer(const std::string& id, const style::conversion::Convertible& value) noexcept final;
std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) noexcept final;
std::unique_ptr<RenderLayer> createRenderLayer(Immutable<style::Layer::Impl>) noexcept final;
};
} // namespace mbgl