Files
MapLibreParticleLab/include/llmr/map/transform.hpp
2014-01-16 13:53:10 +01:00

66 lines
1.2 KiB
C++

#ifndef LLMR_MAP_TRANSFORM
#define LLMR_MAP_TRANSFORM
#include <cstdint>
#include <llmr/util/vec2.hpp>
namespace llmr {
struct box;
class tile;
class transform {
public:
transform();
// Relative changes
void moveBy(double dx, double dy);
void scaleBy(double ds, double cx, double cy);
void rotateBy(double cx, double cy, double sx, double sy, double ex, double ey);
// Absolute changes
void setScale(double scale);
void setAngle(double angle);
void setZoom(double zoom);
void setLonLat(double lon, double lat);
// Getters
void matrixFor(float matrix[16], const vec3<int32_t>& id) const;
int32_t getZoom() const;
double getScale() const;
double getAngle() const;
void getLonLat(double& lon, double& lat) const;
// Temporary
void mapCornersToBox(uint32_t z, box& b) const;
private:
double pixel_x() const;
double pixel_y() const;
public:
uint32_t width;
uint32_t height;
private:
double x, y; // pixel values of the map center in the current scale
double angle;
double scale;
double min_scale, max_scale;
// tile size
const int32_t size = 512;
// cache values for spherical mercator math
double zc, Bc, Cc;
};
}
#endif