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MapLibreParticleLab/include/mbgl/shaders/shader_manifest.hpp
OpenAI Codex 2f1506747b
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test: add particle gpu ping-pong validation
2026-08-29 21:24:58 +08:00

43 lines
1.8 KiB
C++

// Generated code, do not modify this file!
#pragma once
#include <mbgl/shaders/shader_source.hpp>
#if MLN_RENDER_BACKEND_OPENGL
#include <mbgl/shaders/gl/prelude.hpp>
#include <mbgl/shaders/gl/clipping_mask.hpp>
#include <mbgl/shaders/gl/background.hpp>
#include <mbgl/shaders/gl/background_pattern.hpp>
#include <mbgl/shaders/gl/circle.hpp>
#include <mbgl/shaders/gl/collision_box.hpp>
#include <mbgl/shaders/gl/collision_circle.hpp>
#include <mbgl/shaders/gl/custom_geometry.hpp>
#include <mbgl/shaders/gl/custom_symbol_icon.hpp>
#include <mbgl/shaders/gl/debug.hpp>
#include <mbgl/shaders/gl/fill.hpp>
#include <mbgl/shaders/gl/fill_outline.hpp>
#include <mbgl/shaders/gl/fill_pattern.hpp>
#include <mbgl/shaders/gl/fill_outline_pattern.hpp>
#include <mbgl/shaders/gl/fill_outline_triangulated.hpp>
#include <mbgl/shaders/gl/fill_extrusion.hpp>
#include <mbgl/shaders/gl/fill_extrusion_instanced.hpp>
#include <mbgl/shaders/gl/fill_extrusion_pattern.hpp>
#include <mbgl/shaders/gl/fill_extrusion_pattern_instanced.hpp>
#include <mbgl/shaders/gl/heatmap.hpp>
#include <mbgl/shaders/gl/heatmap_texture.hpp>
#include <mbgl/shaders/gl/particle_gpu_validation.hpp>
#include <mbgl/shaders/gl/hillshade_prepare.hpp>
#include <mbgl/shaders/gl/color_relief.hpp>
#include <mbgl/shaders/gl/hillshade.hpp>
#include <mbgl/shaders/gl/line.hpp>
#include <mbgl/shaders/gl/line_gradient.hpp>
#include <mbgl/shaders/gl/line_pattern.hpp>
#include <mbgl/shaders/gl/location_indicator.hpp>
#include <mbgl/shaders/gl/location_indicator_textured.hpp>
#include <mbgl/shaders/gl/line_sdf.hpp>
#include <mbgl/shaders/gl/raster.hpp>
#include <mbgl/shaders/gl/symbol_icon.hpp>
#include <mbgl/shaders/gl/symbol_sdf.hpp>
#include <mbgl/shaders/gl/symbol_text_and_icon.hpp>
#include <mbgl/shaders/gl/wide_vector.hpp>
#endif