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MapLibreParticleLab/include/mbgl/shaders/circle_layer_ubo.hpp
Alex Cristici f582327191 UBO consolidation (#3089)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-01-08 17:41:29 +02:00

45 lines
1.1 KiB
C++

#pragma once
#include <mbgl/shaders/layer_ubo.hpp>
namespace mbgl {
namespace shaders {
struct alignas(16) CircleDrawableUBO {
/* 0 */ std::array<float, 4 * 4> matrix;
/* 64 */ std::array<float, 2> extrude_scale;
// Interpolations
/* 72 */ float color_t;
/* 76 */ float radius_t;
/* 80 */ float blur_t;
/* 84 */ float opacity_t;
/* 88 */ float stroke_color_t;
/* 92 */ float stroke_width_t;
/* 96 */ float stroke_opacity_t;
/* 100 */ float pad1;
/* 104 */ float pad2;
/* 108 */ float pad3;
/* 112 */
};
static_assert(sizeof(CircleDrawableUBO) == 7 * 16);
/// Evaluated properties that do not depend on the tile
struct alignas(16) CircleEvaluatedPropsUBO {
/* 0 */ Color color;
/* 16 */ Color stroke_color;
/* 32 */ float radius;
/* 36 */ float blur;
/* 40 */ float opacity;
/* 44 */ float stroke_width;
/* 48 */ float stroke_opacity;
/* 52 */ int scale_with_map;
/* 56 */ int pitch_with_map;
/* 60 */ float pad1;
/* 64 */
};
static_assert(sizeof(CircleEvaluatedPropsUBO) == 4 * 16);
} // namespace shaders
} // namespace mbgl