108 lines
2.6 KiB
C++
108 lines
2.6 KiB
C++
#include <mbgl/style/style.hpp>
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#include <mbgl/map/sprite.hpp>
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#include <mbgl/style/style_layer_group.hpp>
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#include <mbgl/style/style_parser.hpp>
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#include <mbgl/style/style_bucket.hpp>
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#include <mbgl/util/constants.hpp>
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#include <mbgl/util/time.hpp>
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#include <mbgl/util/error.hpp>
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#include <mbgl/util/std.hpp>
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#include <mbgl/util/uv_detail.hpp>
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#include <csscolorparser/csscolorparser.hpp>
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#include <rapidjson/document.h>
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#include <algorithm>
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namespace mbgl {
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Style::Style()
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: mtx(std::make_unique<uv::rwlock>()) {
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}
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// Note: This constructor is seemingly empty, but we need to declare it anyway
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// because this file includes uv_detail.hpp, which has the declarations necessary
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// for deleting the std::unique_ptr<uv::rwlock>.
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Style::~Style() {}
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void Style::updateProperties(float z, timestamp now) {
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uv::writelock lock(mtx);
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if (layers) {
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layers->updateProperties(z, now);
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}
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// Apply transitions after the first time.
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if (!initial_render_complete) {
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initial_render_complete = true;
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return;
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}
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}
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const std::string &Style::getSpriteURL() const {
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return sprite_url;
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}
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void Style::setDefaultTransitionDuration(uint16_t duration_milliseconds) {
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defaultTransition.duration = duration_milliseconds;
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}
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const std::vector<std::string> &Style::getAppliedClasses() const {
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return appliedClasses;
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}
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void Style::setAppliedClasses(const std::vector<std::string> &class_names) {
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appliedClasses = class_names;
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updateClasses();
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}
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void Style::toggleClass(const std::string &name) {
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if (name.length()) {
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auto it = std::find(appliedClasses.begin(), appliedClasses.end(), name);
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if (it == appliedClasses.end()) {
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appliedClasses.push_back(name);
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} else {
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appliedClasses.erase(it);
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}
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}
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updateClasses();
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}
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void Style::updateClasses() {
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if (layers) {
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layers->setClasses(appliedClasses, util::now(), defaultTransition);
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}
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}
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bool Style::hasTransitions() const {
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if (layers) {
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if (layers->hasTransitions()) {
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return true;
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}
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}
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return false;
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}
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void Style::loadJSON(const uint8_t *const data) {
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uv::writelock lock(mtx);
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rapidjson::Document doc;
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doc.Parse<0>((const char *const)data);
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if (doc.HasParseError()) {
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throw error::style_parse(doc.GetErrorOffset(), doc.GetParseError());
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}
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StyleParser parser;
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parser.parse(const_cast<const rapidjson::Document &>(doc));
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layers = parser.getLayers();
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sprite_url = parser.getSprite();
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glyph_url = parser.getGlyphURL();
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updateClasses();
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}
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}
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