Files
MapLibreParticleLab/include/llmr/style/style.hpp
2014-02-21 13:08:13 +01:00

65 lines
1.7 KiB
C++

#ifndef LLMR_STYLE_STYLE
#define LLMR_STYLE_STYLE
#include <cstdint>
#include <llmr/util/pbf.hpp>
#include <llmr/style/bucket_description.hpp>
#include <llmr/style/layer_description.hpp>
#include <llmr/style/class_description.hpp>
#include <map>
#include <vector>
#include <set>
#include <memory>
namespace llmr {
class Sprite;
class Style {
public:
Style();
void reset();
void load(const uint8_t *const data, size_t bytes);
// This is commented out because it is not fully implemented yet. For now,
// we keep using the protobuf stylesheet format
// void loadJSON(const std::string& data);
void cascade(float z);
private:
static std::pair<std::string, BucketDescription> parseBucket(pbf data);
static LayerDescription parseLayer(pbf data);
static std::pair<std::string, ClassDescription> parseClass(pbf data);
static std::pair<std::string, FillClass> parseFillClass(pbf data);
static std::pair<std::string, LineClass> parseLineClass(pbf data);
static std::pair<std::string, PointClass> parsePointClass(pbf data);
template <typename T> static FunctionProperty<T> parseProperty(pbf data);
static Color parseColor(pbf& data);
public:
std::shared_ptr<Sprite> sprite;
// This is static information parsed from the stylesheet.
std::map<std::string, BucketDescription> buckets;
std::vector<LayerDescription> layers;
std::map<std::string, ClassDescription> classes;
// This are applied settings.
std::set<std::string> appliedClasses;
struct {
std::map<std::string, FillProperties> fills;
std::map<std::string, LineProperties> lines;
std::map<std::string, PointProperties> points;
} computed;
};
}
#endif