* add basic marker style to stylesheet * pass through marker style to PBF conversion * marker/point tile parsing, bucket, buffer, shaders, etc. * new sprite hosting for 1x/2x variants * sprite load accepts screen scale argument
22 lines
350 B
C++
22 lines
350 B
C++
#ifndef LLMR_STYLE_CLASS_DESCRIPTION
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#define LLMR_STYLE_CLASS_DESCRIPTION
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#include <string>
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#include <vector>
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#include <map>
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#include "properties.hpp"
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namespace llmr {
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class ClassDescription {
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public:
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std::map<std::string, FillClass> fill;
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std::map<std::string, LineClass> line;
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std::map<std::string, PointClass> point;
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};
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}
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#endif
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