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MapLibreParticleLab/include/llmr/style/class_description.hpp
Justin R. Miller 828d8ba26f refs #60: first cut of POI rendering
* add basic marker style to stylesheet
 * pass through marker style to PBF conversion
 * marker/point tile parsing, bucket, buffer, shaders, etc.
 * new sprite hosting for 1x/2x variants
 * sprite load accepts screen scale argument
2014-02-14 18:13:12 -08:00

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#ifndef LLMR_STYLE_CLASS_DESCRIPTION
#define LLMR_STYLE_CLASS_DESCRIPTION
#include <string>
#include <vector>
#include <map>
#include "properties.hpp"
namespace llmr {
class ClassDescription {
public:
std::map<std::string, FillClass> fill;
std::map<std::string, LineClass> line;
std::map<std::string, PointClass> point;
};
}
#endif