Files
MapLibreParticleLab/include/llmr/shader/shaders.hpp
Justin R. Miller 828d8ba26f refs #60: first cut of POI rendering
* add basic marker style to stylesheet
 * pass through marker style to PBF conversion
 * marker/point tile parsing, bucket, buffer, shaders, etc.
 * new sprite hosting for 1x/2x variants
 * sprite load accepts screen scale argument
2014-02-14 18:13:12 -08:00

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C++

// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#ifndef LLMR_SHADER_SHADERS
#define LLMR_SHADER_SHADERS
namespace llmr {
struct shader_source {
const char *vertex;
const char *fragment;
};
enum {
LINE_SHADER,
LINEJOIN_SHADER,
OUTLINE_SHADER,
PATTERN_SHADER,
PLAIN_SHADER,
POINT_SHADER,
SHADER_COUNT
};
extern const shader_source shaders[SHADER_COUNT];
}
#endif