39 lines
943 B
C++
39 lines
943 B
C++
#pragma once
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#include <mbgl/programs/program.hpp>
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#include <mbgl/programs/attributes.hpp>
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#include <mbgl/programs/uniforms.hpp>
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#include <mbgl/shaders/extrusion_texture.hpp>
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#include <mbgl/style/properties.hpp>
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#include <mbgl/util/geometry.hpp>
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namespace mbgl {
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class ExtrusionTextureProgram : public Program<
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shaders::extrusion_texture,
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gl::Triangle,
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gl::Attributes<attributes::a_pos>,
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gl::Uniforms<
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uniforms::u_matrix,
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uniforms::u_world,
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uniforms::u_image,
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uniforms::u_opacity>,
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style::Properties<>> {
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public:
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using Program::Program;
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static LayoutVertex layoutVertex(Point<int16_t> p) {
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return LayoutVertex{
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{{
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p.x,
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p.y
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}}
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};
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}
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};
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using ExtrusionTextureLayoutVertex = ExtrusionTextureProgram::LayoutVertex;
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using ExtrusionTextureAttributes = ExtrusionTextureProgram::Attributes;
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} // namespace mbgl
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