Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
30 lines
710 B
GLSL
30 lines
710 B
GLSL
layout (std140) uniform FillDrawableUBO {
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highp mat4 u_matrix;
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// Interpolations
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highp float u_color_t;
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highp float u_opacity_t;
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lowp float drawable_pad1;
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lowp float drawable_pad2;
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};
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layout (std140) uniform FillEvaluatedPropsUBO {
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highp vec4 u_color;
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highp vec4 u_outline_color;
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highp float u_opacity;
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highp float u_fade;
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highp float u_from_scale;
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highp float u_to_scale;
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};
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layout (location = 0) in vec2 a_pos;
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#pragma mapbox: define highp vec4 color
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#pragma mapbox: define lowp float opacity
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void main() {
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#pragma mapbox: initialize highp vec4 color
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#pragma mapbox: initialize lowp float opacity
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gl_Position = u_matrix * vec4(a_pos, 0, 1);
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}
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