50 lines
1003 B
C++
50 lines
1003 B
C++
#include <mbgl/util/run_loop.hpp>
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#include <mbgl/util/async_task.hpp>
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#include <mbgl/actor/scheduler.hpp>
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#include <CoreFoundation/CoreFoundation.h>
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namespace mbgl {
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namespace util {
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class RunLoop::Impl {
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public:
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std::unique_ptr<AsyncTask> async;
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};
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RunLoop* RunLoop::Get() {
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assert(static_cast<RunLoop*>(Scheduler::GetCurrent()));
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return static_cast<RunLoop*>(Scheduler::GetCurrent());
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}
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RunLoop::RunLoop(Type)
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: impl(std::make_unique<Impl>()) {
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assert(!Scheduler::GetCurrent());
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Scheduler::SetCurrent(this);
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impl->async = std::make_unique<AsyncTask>(std::bind(&RunLoop::process, this));
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}
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RunLoop::~RunLoop() {
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Scheduler::SetCurrent(nullptr);
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}
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void RunLoop::wake() {
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impl->async->send();
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}
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void RunLoop::run() {
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CFRunLoopRun();
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}
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void RunLoop::runOnce() {
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wake();
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CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, false);
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}
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void RunLoop::stop() {
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invoke([&] { CFRunLoopStop(CFRunLoopGetCurrent()); });
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}
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} // namespace util
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} // namespace mbgl
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